GP patch release coming very soon

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Blade
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GP patch release coming very soon

Post by Blade » Sat Oct 30, 2004 6:58 pm

As of right now, I am tweaking it a bit, and testing. It's not very big, but it fixes several things. They include:
correcting ammo counts on some guns
making antiarmor MP :)
changing XOR's GP2 inventory icon
proxy mines and flashes-carry one per kit (to prevent people from hiding behind them and to promote use of explosives that aren't as easy to use like claymores, and to prevent idiots from using any sort of explosive)

That about does it. Nova Weapons will come in weeks. It'll add loads of guns.

Dark Angelus
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Post by Dark Angelus » Sun Oct 31, 2004 10:31 am

Last edited by Dark Angelus on Thu Feb 02, 2006 11:23 pm, edited 2 times in total.

Hardedge
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Post by Hardedge » Sun Oct 31, 2004 10:19 pm

lol, i completely agree with you DA :lol: we need more rubbers, the ones we have are insufficient XD
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Sephiroth Clock
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Post by Sephiroth Clock » Sun Oct 31, 2004 11:06 pm

They break too easily, causing people to involuntarily release bodily fluid.

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Blade
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Post by Blade » Mon Nov 01, 2004 5:17 am

Dark, I will remember that when making a mod. This is still just a patch though. :)

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