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Another mod... Starwars
Posted: Sat Aug 16, 2008 5:37 pm
by HAVOC
Ok a mod with plasma swords but with dif colors (blue and red) super jumping (force jump). Ok these 3 I'm pretty sure are impossible to do : make the banshee look like an X-Wing (or like the dropship... kinda like a life pod..) and the rocket hogs as AT-ST's (like make it taller somehow.. and add legs, and shoot rockets while driving and stepped-on-by = death) and the chain hogs as camo (invisable hog which makes the riders invisable.. kinda like a 2 seat camo ghost with no weps) hogs but smaller, with 2 seats.. basically cut off the gun part of the hog..)
K if this mod is possible i want them to be called the X-Wing, (or dropship) AT-ST, (big walking thing) & "The Spirit". so like enter front seat, side seat, ect. of <names specified above>
Please someone at least try to make my mod!!! Please, please please please pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeease
Posted: Sat Aug 16, 2008 6:03 pm
by BLACKHAWK5866
I'm really not sure about the at-st thing but the x-wing is the best possible idea.
Posted: Sat Aug 16, 2008 6:40 pm
by Noodle
Maybe re-model the scarab from import island?
Posted: Sun Aug 17, 2008 12:45 pm
by Ayumi
Halo CE.
At the current point in time, coll modding is impossible, so your mod will really suck if you try to do it with Halo full modding tools D:
Unless there has been some enormous breakthrough that I am unaware of o.o
Posted: Sun Aug 17, 2008 3:56 pm
by Yarok
I'm not sure about making swords blue and red, maybe substitute for something like, a flamethrower?
x-wing... make a model in wings 3-d, then substitute banshee model for x-wing
AT-ST... no idea. but making the driver shoot has been done, but you will need to make only two seats, and remodel the rockets into explosive blaster shots (you will know what I mean if you play Star Wars Battlefront). stepping death is relatively easy
camo hog... don't know about camo, but making a two-seater has been done
jumping is all too easy... even I did it in WMV2
but to make a true starwars mod, you need to make blaster-rifles, blaster-pistols, mines, clones/stormtrooper models, star wars like bases, Star Wars sniper-rifles, thermal detonators.
all these guns are because Halo is a first-person-shooter, not just lightsabers. and there were guns too, you know!
Posted: Mon Aug 18, 2008 12:10 am
by TaxiService
ELITES ARE WOOKIES!!! WAAAAAAAARGH! °O°
Posted: Mon Aug 18, 2008 7:28 am
by HAVOC
a cigarr wrote:I'm not sure about making swords blue and red, maybe substitute for something like, a flamethrower?
x-wing... make a model in wings 3-d, then substitute banshee model for x-wing
AT-ST... no idea. but making the driver shoot has been done, but you will need to make only two seats, and remodel the rockets into explosive blaster shots (you will know what I mean if you play Star Wars Battlefront). stepping death is relatively easy
camo hog... don't know about camo, but making a two-seater has been done
jumping is all too easy... even I did it in WMV2
but to make a true starwars mod, you need to make blaster-rifles, blaster-pistols, mines, clones/stormtrooper models, star wars like bases, Star Wars sniper-rifles, thermal detonators.
all these guns are because Halo is a first-person-shooter, not just lightsabers. and there were guns too, you know!
Yeah, the guns.... i didnt want to mention them cause all weps would have to be modified and skinned and correct graphics and there are favorite weps that are different than the favs of others so u would have to add them all and esp. the shot type (like red tinted fast chain gun basically is just a waste of time) and thermal detonators i thought we could just change the look of the nad to look like 1. and the at-st I was expecting to be impossible anyway >,< so.... yeah
Posted: Mon Aug 18, 2008 8:28 am
by Yarok
HAVOC wrote:a cigarr wrote:I'm not sure about making swords blue and red, maybe substitute for something like, a flamethrower?
x-wing... make a model in wings 3-d, then substitute banshee model for x-wing
AT-ST... no idea. but making the driver shoot has been done, but you will need to make only two seats, and remodel the rockets into explosive blaster shots (you will know what I mean if you play Star Wars Battlefront). stepping death is relatively easy
camo hog... don't know about camo, but making a two-seater has been done
jumping is all too easy... even I did it in WMV2
but to make a true starwars mod, you need to make blaster-rifles, blaster-pistols, mines, clones/stormtrooper models, star wars like bases, Star Wars sniper-rifles, thermal detonators.
all these guns are because Halo is a first-person-shooter, not just lightsabers. and there were guns too, you know!
Yeah, the guns.... i didnt want to mention them cause all weps would have to be modified and skinned and correct graphics and there are favorite weps that are different than the favs of others so u would have to add them all and esp. the shot type (like red tinted fast chain gun basically is just a waste of time) and thermal detonators i thought we could just change the look of the nad to look like 1. and the at-st I was expecting to be impossible anyway >,< so.... yeah
remodeling and stuff will just take longer and someone willing to do it...
it's been done before (I think), but not on this scale
Re: Another mod... Starwars
Posted: Mon Aug 18, 2008 9:35 am
by Monk34
HAVOC wrote:Ok a mod with plasma swords but with dif colors (blue and red) super jumping (force jump). Ok these 3 I'm pretty sure are impossible to do : make the banshee look like an X-Wing (or like the dropship... kinda like a life pod..) and the rocket hogs as AT-ST's (like make it taller somehow.. and add legs, and shoot rockets while driving and stepped-on-by = death) and the chain hogs as camo (invisable hog which makes the riders invisable.. kinda like a 2 seat camo ghost with no weps) hogs but smaller, with 2 seats.. basically cut off the gun part of the hog..)
K if this mod is possible i want them to be called the X-Wing, (or dropship) AT-ST, (big walking thing) & "The Spirit". so like enter front seat, side seat, ect. of <names specified above>
Please someone at least try to make my mod!!! Please, please please please pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeease
This is possible, it would just take a lot of custom models and skins.
i maybe able to help i'll have to see if i have time
Posted: Mon Aug 18, 2008 10:46 am
by Pakar45
i maybe able to do it in my spare time i'll have to see im just starting middle schools so maybe!
Posted: Tue Aug 19, 2008 8:10 am
by Yarok
at Pakar: what? your going into 6th? o_O (hmm... I'm older, but not by much!)
at monk: isn't that what I just said? pirate!
Re: Another mod... Starwars
Posted: Sun Aug 31, 2008 7:05 am
by (KHC) Shadow
Hey I actually am working on this right now

. The x-wing is almost finished (im not amazing at modeling and the body is made of a redesigned pelican. For the at-st i forget who said it earlier, but im gonna use the scarab of course since it already walks! Then u just have to redesign the look of it (mod2, bitm, antr). Thanks to sparky i know the basis of making a blaster rifle, pistol, etc. As for the invisihog i dont think thats possible now. And im gonna make my own addidtion which will be a speeder (remodeled ghost that goes faster). Im not really sure what to replace the hogs with yet :-/. And once i learn how to use CE ill be able to get right on the way! Ok so heres the layout
Hog: any ideas?
Scorpion: replaced by at-st
Ghost: replaced by Speeder
Banshee: replaced by x-wing
plasma rifle: replaced by red and blue energy swords
assault rifle: replaced by e-11 blaster rifle
sniper rifle: replaced by tensloss disruptor rifle
rocket launcher: replaced (well not really theyll be similar) with Merr-Sonn plx-2m portable missle system
frag nades: replaced by thermal detonators
pistol: replaced by dl-44 heavy blaster pistol
shotgun: replaced by golan arms flechette weapon
fuel rod: replaced by imperial heavy repeater (with concission launcher)
flame thrower: replaced by stouker concussion rifle
And thats pretty much it

If i figure out how to make a destructive electromagnetic pulse ill do that to0 (from plasma pistol) Suggestions comments?
Re: Another mod... Starwars
Posted: Sun Aug 31, 2008 9:27 am
by Kayar
If you make thermal detonators, you should try to make them similar to the ones in the game Star Wars: Dark Forces, whereas they explode on contact with the ground.
Replace the hogs with Star Destroyers, then null the bsp and make the map in space for more room?
Re: Another mod... Starwars
Posted: Sun Aug 31, 2008 2:02 pm
by (KHC) Shadow
1. how to u make things explode on contact? like in that grenade launcher mod they explode on contact? Maybe replace the coll with a rocket or something? Idk if the star destroyer hog will work, too big. As for nulling out the bsp i think it would be more fun to just have a bigger map (CE), cause Im already working on a space battles mod.
Re: Another mod... Starwars
Posted: Sun Aug 31, 2008 3:52 pm
by Kayar
(KHC) Shadow wrote:1. how to u make things explode on contact? like in that grenade launcher mod they explode on contact? Maybe replace the coll with a rocket or something? Idk if the star destroyer hog will work, too big. As for nulling out the bsp i think it would be more fun to just have a bigger map (CE), cause Im already working on a space battles mod.
I'm slightly disappointed. If you are aspiring to be a modder, you should at least get the basics down, which means doing something other than CE imports and dependency swaps. Have you never even touched the proj tag?
Well, to help you out:
proj-->material responses-->change all to detonate or disappear. You can also go into main and change detonation time and such.
Projectile mods are the basic mods that exist. They were some of the original and most interesting mods made in the early days of Halo Demo modding. As such, you should definitely try making such a mod.