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base builder mod 3.0
Posted: Thu Jun 19, 2008 4:54 am
by leftover_crisack
Kayar wrote:leftover_crisack wrote:Kayar wrote:
Unfortunately not. The log mod just replaces a projectile with a log. It's a dependency swap. Well... then again...
You could delete it, if you gave its collision health. Then, after shooting it enough, it would disappear.
so then make a deletion weapon that is strong enough to do that in one shot
Yeah. That'd work. Thing is, basebuilder ain't my style. Although... this could be fun. I might make this, or, if someone else wants to, they can. It's pretty simple.
well from this conversation we found out how to make a forge like tool except he doesn't do base builder and i just do projectile mods just to fool around and don't know how to give scenery health or any thing like that
and please make sure that the scenery has insane amounts of health so u cant delete it with just any normal weapon
please make the charged plasma pistol strong enough to delete the scenery in 1 shot
what each weapon makes;
plasma pistol (not charged) - logs
plasma riffle - logs
rocket launcher - those huge trees that u an go on top of and snipe from
fuel rod - smaller trees
pistol - boulder
flame thrower - ghosts
plasma pistol (charged) - delete scenery
and please add plasma pistols to the map so u can actually delete things in slayer
thank you
Posted: Thu Jun 19, 2008 5:27 am
by Excend
u mean delete things in CTF, and giving something life wouldnt "delete" it it would just "kill" it and then, rather than having a "living" log you would have the "dead corpse" of the log, so it wouldnt make a difference
Posted: Thu Jun 19, 2008 5:32 am
by leftover_crack
{XD} ghosts wrote:u mean delete things in CTF, and giving something life wouldnt "delete" it it would just "kill" it and then, rather than having a "living" log you would have the "dead corpse" of the log, so it wouldnt make a difference
but dead bodies disappear after like a minute right?
Posted: Thu Jun 19, 2008 5:35 am
by Excend
dead cyborgs are set to "respawn" to no where, so they disappear, you would have to make the "dead" scenery "respawn" like dead cyborgs if you want it to disappear
Posted: Thu Jun 19, 2008 6:06 am
by Dirk Gently
{XD} ghosts wrote:dead cyborgs are set to "respawn" to no where, so they disappear, you would have to make the "dead" scenery "respawn" like dead cyborgs if you want it to disappear
I am going to tell you this right now. if you try to make scenery respawn you have to make it respawn without having it shot out of a gun. once you make that log the projectile, then it cannot respawn without closing the map and opening a new game. I know how to make scenery respawn, but that will do you no good seeing that it will respawn in the same place. scenery cannot move that is why it is called scenery.
Re: base builder mod 3.0
Posted: Thu Jun 19, 2008 9:03 am
by BLACKHAWK5866
leftover_crisack wrote:plasma pistol (charged) - delete scenery
I don't think thats possible.
Re: base builder mod 3.0
Posted: Thu Jun 19, 2008 12:52 pm
by Excend
BLACKHAWK5866 wrote:leftover_crisack wrote:plasma pistol (charged) - delete scenery
I don't think thats possible.
did u not read the 4 posts in between? we already settled it as impossible
Re: base builder mod 3.0
Posted: Thu Jun 19, 2008 1:15 pm
by Modzy
BLACKHAWK5866 wrote:leftover_crisack wrote:plasma pistol (charged) - delete scenery
I don't think thats possible.
That can be done! If you set a weap with a high enough power you can over load things on a map (like the time I over loaded some AI who were in a hog but then I RS and the AI came back with no gun and no arms O_O) but I think that would make for some MAJOR lag! Still possible tho...
Posted: Thu Jun 19, 2008 1:49 pm
by BLACKHAWK5866
So it is possible but, no one is dumb enough to play it.
Posted: Thu Jun 19, 2008 2:22 pm
by Excend
no, because his AIs didnt disappear until he restarted, and scenery projectiles already disappear on restart... also his AIs didnt even completely disappear
Posted: Thu Jun 19, 2008 4:52 pm
by Modzy
{XD} ghosts wrote:no, because his AIs didnt disappear until he restarted, and scenery projectiles already disappear on restart... also his AIs didnt even completely disappear
Nope just there arms LOL but the warthog they where in never came back, never respawned

Posted: Thu Jun 19, 2008 7:29 pm
by Kayar
M® Møds wrote:{XD} ghosts wrote:no, because his AIs didnt disappear until he restarted, and scenery projectiles already disappear on restart... also his AIs didnt even completely disappear
Nope just there arms LOL but the warthog they where in never came back, never respawned

AI and warthogs have physics. You just upped the force enough to blast it all off the map. Scenery does NOT HAVE PHYSICS.
If root says scen projectiles can't be destroyed, then that's that. They can't be. Except...
Wait. Dueling Grounds. First released version included a gun that spawned exploding scenery. Ah... but, they didn't disappear, only exploded with the "body destroyed effect"...
Yeah. It can't be done. They keep the collision model and mod2.
Posted: Thu Jun 19, 2008 8:58 pm
by Modzy
Really I say any thing can be done! Well almost anything I will see.
Posted: Fri Jun 20, 2008 5:14 am
by Excend
me too... i can make 2 = 1 O.o which means 2+2=2 lol (seriously)
and even though is say anything can be done, its not true, humans cant breath in outer space if they arent being dumped oxygen
Posted: Fri Jun 20, 2008 2:07 pm
by BLACKHAWK5866
M® Møds wrote:Really I say any thing can be done! Well almost anything I will see.
Anything huh? Try making your mom be your dad and see how things work out. :O