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mod request please make it

Posted: Thu Mar 06, 2008 1:51 pm
by mcnuggets
could someone make a mod where the warthogs are replaced by mongooses
the banshees are replaced by c gun turrets
pistol replaced by brute spikers
AR replaced by rocket launchers
shotgun replaced by AK-47

PLZ make it thanks

Posted: Thu Mar 06, 2008 1:55 pm
by Ayumi
mongooses are easy with CE tags...
c gun turrets are easy with HexEdit...
brute spikers are in AXIS, so I'll ask BRIMSTONE about them :3
itmc replacements are very simple with d-swappuh...
AK-47? Sounds simple enough if a screwy model or a CE weap would be OK

I just need Mota's tag pack first. If you could send me an IM so I can keep you updated more quickly than with Safari, that'd be great ^^

Posted: Thu Mar 06, 2008 2:31 pm
by Spartan 710
well what is your im

Posted: Thu Mar 06, 2008 2:39 pm
by Ayumi
Under my post there is a row of buttons. It should look something like this:

ImageImageImageImageImageImageImageImage

AIM is most reliable, but any messenger that I have is fine :3
(GoogleTalk isn't there, but my username is NekoOneeSama)

Posted: Thu Mar 06, 2008 4:01 pm
by Yarok
you can do c gun turrets in eschaton

but they don't show up... do they?

and you can ask master thief for the models

he's good with them

Posted: Thu Mar 06, 2008 4:40 pm
by Ayumi
16-byte codes. You know, the old hex modding. I just gotta figure out how to make it work XP

You replace every 16-byte code in the whole map for the Banshee with the 16-byte code for the turret to make it spawn without a gametype, correct?

And isn't there some way of spawning CE vehicles without scen?

Posted: Thu Mar 06, 2008 5:28 pm
by Fuel
neko-chan wrote:16-byte codes. You know, the old hex modding. I just gotta figure out how to make it work XP

You replace every 16-byte code in the whole map for the Banshee with the 16-byte code for the turret to make it spawn without a gametype, correct?

And isn't there some way of spawning CE vehicles without scen?
^yes

:roll:

Posted: Fri Mar 07, 2008 3:13 am
by Excend
I dont know why people talk about 16 byte codes... when ever i use hex edit its with the first 8 bytes >.> (i think) unless every character is 2 bytes

Posted: Fri Mar 07, 2008 4:22 am
by Ayumi
There's a sticky about hex...

Posted: Fri Mar 07, 2008 5:26 am
by captain
can i make the ak-47 model?

Posted: Fri Mar 07, 2008 11:28 am
by Excend
neko-chan wrote:There's a sticky about hex...
where?

Posted: Fri Mar 07, 2008 12:57 pm
by mcnuggets
ghosts here is the sticky about hexedit

Posted: Fri Mar 07, 2008 2:52 pm
by Spartan 710
Mat I ask neko chan what is your e-mail

Posted: Fri Mar 07, 2008 6:42 pm
by Ayumi
NekoOneeSama@gmail.com

This mod is kinda hard >.>

I need help with spawning without a gametype and with making the AK-47 and Spiker XP

And time would be nice as well :lol:

Posted: Sun Mar 09, 2008 8:44 am
by Excend
mcnuggets wrote:ghosts here is the sticky about hexedit
all that taught me is that 8 characters is 4 bytes, i only ever edit the first 4 bytes of each line, i don't know why you would edit the rest and then if there is no reason for that why is it called 16-bytes since you only use the first four