Completed Mod Requests.
Moderator: Halo Moderators
mod requests
U guys think you could make a mod with AI like marines and the covanant on a ctf map??? for bloodgulch???? like the courseal map? fot the full halo demo???
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- Green Beret
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I WOULD HAVE BEEN YOUR DADDY!!!!!!
Meh, more like a ten minute crusade actually. I think I now know how to make it so AI spawn and respawn in a certain place. The magical Sparkedit PC. All you gotta do with the mac tools is simply import the marine and various covenant actvs. Then place them with Sparkedit. Of course, there's a downside. Without the Guerrilla or Sapien tools, you cannot make them wander in a specific direction like Ducktape did with his AI in Bloodgulch full mod. (More info here: http://www.halovicis.com/forums/viewtopic.php?t=167) In this mod, the marines and covenant walk towards the middle of the map - and each other - and the game simply works from there. I also found a Pelican lurking about in the vehi tag.
If you merely place them using Sparkedit, they'll simply mill about and if they see an enemy by chance, they'll shoot it. Best bet would be to place them all in the center of the map. This is why Derelict was the used mac in The Covenant Revenge. It was small, and the AI could easily see each other. Big maps just don't work very well for AI if they aren't clustered in the same area.
If you merely place them using Sparkedit, they'll simply mill about and if they see an enemy by chance, they'll shoot it. Best bet would be to place them all in the center of the map. This is why Derelict was the used mac in The Covenant Revenge. It was small, and the AI could easily see each other. Big maps just don't work very well for AI if they aren't clustered in the same area.
Last edited by >Shadow< on Tue Oct 23, 2007 10:35 pm, edited 1 time in total.
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- Green Beret
- Posts: 3470
- Joined: Sat Jun 03, 2006 11:08 am
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- Green Beret
- Posts: 3470
- Joined: Sat Jun 03, 2006 11:08 am
- Contact:
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- Green Beret
- Posts: 3470
- Joined: Sat Jun 03, 2006 11:08 am
- Contact:
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