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leftover_crisack
- Newbie
- Posts: 19
- Joined: Sun Jun 15, 2008 12:33 pm
Negative force push in the jpt!. I know it works on inanimate objects at the very least. Have used a sniper to grab the rocket launcher from all the way at the base.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire
Download Eschaton: Mediafire
Yup. The halo 2 approximation uses two triggers of a sentinel beam one of which has an up only force, one with a down only force and by moving it left and right a little on big objects the move opposite. Most that can be done with the engine AFAIK.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire
Download Eschaton: Mediafire
Towards versus up down, left or right is irrelevant since it'd be single direction. Just a constant stream of projectiles (any beam type weapon) with a minor force would do what was necessary.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire
Download Eschaton: Mediafire
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SilentChaos16
- Ranger
- Posts: 679
- Joined: Fri Feb 22, 2008 11:16 pm
- Location: Admin of The Gaming Place
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leftover_crisack
- Newbie
- Posts: 19
- Joined: Sun Jun 15, 2008 12:33 pm
Unfortunately not. The log mod just replaces a projectile with a log. It's a dependency swap. Well... then again...leftover_crisack wrote:Kayar wrote:Scenery cannot be moved, unless it can be given physics somehow.
well with the log mod u can make scenery
so would it be possible to make something to delete it?
You could delete it, if you gave its collision health. Then, after shooting it enough, it would disappear.
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leftover_crisack
- Newbie
- Posts: 19
- Joined: Sun Jun 15, 2008 12:33 pm
so then make a deletion weapon that is strong enough to do that in one shotKayar wrote:Unfortunately not. The log mod just replaces a projectile with a log. It's a dependency swap. Well... then again...leftover_crisack wrote:Kayar wrote:Scenery cannot be moved, unless it can be given physics somehow.
well with the log mod u can make scenery
so would it be possible to make something to delete it?
You could delete it, if you gave its collision health. Then, after shooting it enough, it would disappear.
Yeah. That'd work. Thing is, basebuilder ain't my style. Although... this could be fun. I might make this, or, if someone else wants to, they can. It's pretty simple.leftover_crisack wrote:so then make a deletion weapon that is strong enough to do that in one shotKayar wrote:Unfortunately not. The log mod just replaces a projectile with a log. It's a dependency swap. Well... then again...leftover_crisack wrote:
well with the log mod u can make scenery
so would it be possible to make something to delete it?
You could delete it, if you gave its collision health. Then, after shooting it enough, it would disappear.
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