Campaign maps import probem solving hopefuly please

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Fuel
Green Beret
Posts: 3243
Joined: Sat Mar 31, 2007 3:27 pm
Location: o-o

Re: Campaign maps import probem solving hopefuly please

Post by Fuel » Wed Oct 15, 2008 11:58 am

TaxiService wrote:ORLY? please, make me a new fp antr of mc holding a chicken, and while shooting it stretches chicken's neck to make it shoot an egg.

then you will be better than pc tools. <_<



and don't say "i said PC, not CE" <_< you could've specified it, since PC comprises CE.
I never read the topic >_>
i can make that in real life though
Fp = frying pan
Mc = Money Cup
>_>
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Noodle
Delta Force
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Re: Campaign maps import probem solving hopefuly please

Post by Noodle » Thu Oct 16, 2008 5:03 am

Lol.

a bullet
Newbie
Posts: 49
Joined: Sat Jan 28, 2012 2:16 pm

Re: Campaign maps import probem solving hopefuly please

Post by a bullet » Mon Jan 28, 2013 6:33 pm

Did anyone, you know, ever SOLVE this problem?
I've tried just about everything. Used like six different versions of eschaton. Imported tags and then SCNR swapped with the original file.
WHY IS THIS SO HARD
Whenever I see Nuthead's avatar all I can see is a sad, abandoned cigarette butt that is forced to spend the holidays all alone in the cold.

Mgalekgolo
Commando
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Joined: Thu Jun 24, 2010 6:36 am

Re: Campaign maps import probem solving hopefuly please

Post by Mgalekgolo » Mon Jan 28, 2013 8:23 pm

Elaborate. What Map? Has it been converted or previously modded?
Yarok wrote:There may be a giant dildo protruding from your forehead.
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Modzy
Green Beret
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Joined: Fri Feb 22, 2008 11:06 pm
Location: Portland, OR

Re: Campaign maps import probem solving hopefuly please

Post by Modzy » Mon Jan 28, 2013 9:40 pm

It's an issue with how modern map editors rebuild a map. No fix at the moment.

a bullet
Newbie
Posts: 49
Joined: Sat Jan 28, 2012 2:16 pm

Re: Campaign maps import probem solving hopefuly please

Post by a bullet » Tue Jan 29, 2013 9:48 am

Mgalekgolo wrote:Elaborate. What Map? Has it been converted or previously modded?
This doesn't make sense to me, but importing any tag into a10 (like, uncorrupted tags, such as weapons or bipeds from other full campaign maps) just break the map. It won't play even when the tags are not referenced. I tried to do this in an unmodded full a10 and a pearl converted a10 for demo (which would play fine, until I imported anything as I said before.) It should be possible, I hope. According to modzy there's no 'cure' for this, but x0v3rKiLx was able to import tags into a10 without any problems as far as I know.
Whenever I see Nuthead's avatar all I can see is a sad, abandoned cigarette butt that is forced to spend the holidays all alone in the cold.

Mgalekgolo
Commando
Posts: 2589
Joined: Thu Jun 24, 2010 6:36 am

Re: Campaign maps import probem solving hopefuly please

Post by Mgalekgolo » Tue Jan 29, 2013 2:43 pm

Try using HMT. I believe that worked for me. A10 is a bitch. My sig is a mod of A10 I made. I couldn't import anything, except for the SCNR which I replaced with an unmodified version. Even that broke the opening cinematic.
Yarok wrote:There may be a giant dildo protruding from your forehead.
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Modzy
Green Beret
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Joined: Fri Feb 22, 2008 11:06 pm
Location: Portland, OR

Re: Campaign maps import probem solving hopefuly please

Post by Modzy » Tue Jan 29, 2013 6:56 pm


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