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Non-Blur Scope Bitmap

Posted: Wed Feb 13, 2008 10:32 am
by Alex W
How easy would it be to create a bitmap for halo full were you dont have scope blur on the pistol and sniper which are very very annoying

Posted: Wed Feb 13, 2008 11:36 am
by TaxiService
HAAA!!! MY RESEARCHES FINDS A USE!!!!


YAY!!! MY LIFE HAS A CLUE!!!!!!!!





You dont need bitmaps. here's a mini tut of how to null the blur out (discovered by me! XD):

• open your map in eschaton.
• go to whpi tags, and highlight pistol's one.
• using entity style plugins, in Meta Editing go to "screen effects > Floating Point Numbers > radius out bounds - to".
• it should say "15"; make it become "1" (not 0. or it will screw the scope.)

here you are. now pistol's scope has no blur! :D


do same thing with sniper and rocket launcher.

Posted: Fri Feb 15, 2008 3:50 pm
by lewbylew
I get no blur coz I only use vertex shaders with everything else on, no advanced pixel shaders means no blur

Posted: Sat Feb 16, 2008 3:37 am
by Moxus
There are a few benefits of having lower-level shaders.

-=Moxus=-

Posted: Sat Feb 16, 2008 3:41 am
by Mota-Lev
Like some of the ones I told you on that island server when i used dads computer.

Posted: Fri Feb 22, 2008 2:15 am
by lewbylew
which were? Soz don't remember em

Posted: Wed Apr 09, 2008 2:23 am
by w?n
sorry for bump, but i need help with this.

when i try opening my mac universal binary halo full bitmaps.map it says "invalid file data." can someone help me out?

Posted: Wed Apr 09, 2008 3:42 am
by Ayumi
You can't open bitmaps.map or sounds.map in Eschaton. Only campaign and multiplayer maps and ui.map.

Posted: Wed Apr 09, 2008 7:40 am
by seabeast
Oh. to chnage bitmaps open the map that has the thing you want to skin (make sure you have bitmaps in the same folder), go into bitm, find it and hit inject texture and pick the right file.

Posted: Wed Apr 09, 2008 8:33 am
by Ayumi
TaxiService wrote:HAAA!!! MY RESEARCHES FINDS A USE!!!!


YAY!!! MY LIFE HAS A CLUE!!!!!!!!





You dont need bitmaps. here's a mini tut of how to null the blur out (discovered by me! XD):

• open your map in eschaton.
• go to whpi tags, and highlight pistol's one.
• using entity style plugins, in Meta Editing go to "screen effects > Floating Point Numbers > radius out bounds - to".
• it should say "15"; make it become "1" (not 0. or it will screw the scope.)

here you are. now pistol's scope has no blur! :D


do same thing with sniper and rocket launcher.
This is all the information needed in this thread. No more posting.

Posted: Fri Apr 11, 2008 4:57 pm
by P!ckoff
Off Topic:

Lovin the sig Tax.

Posted: Fri Apr 11, 2008 8:23 pm
by TaxiService
I love you.




[TOPIC CLOSED]

Posted: Sat Apr 12, 2008 6:23 am
by P!ckoff
Also, the sure fire way to remove that blur is get your ass on an iMac G4 Flat Panel.

Re: Non-Blur Scope Bitmap

Posted: Tue Aug 25, 2009 6:29 am
by Mingo
could someone kindly make a vid for this or ss' for us people who are really bad with this modding thing

Re: Non-Blur Scope Bitmap

Posted: Tue Aug 25, 2009 6:51 am
by Kiyoshi
Epic bump