2.0.4 Halo PC 1.10 on Mavericks graphics errors

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sodium.777
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2.0.4 Halo PC 1.10 on Mavericks graphics errors

Post by sodium.777 » Fri May 16, 2014 4:34 am

hi guys,
I'm running this on a 2013 Macbook air. Everything is butter smooth.

However in blood gulch none of the rocks or trees are visible. In high vehicle servers, some of the vehicles also dissapear or turn into meshworks.

anyone else have similar problems?

any fixes?


after further testing this only happens when i am using either "advanced pixel shaders" or "pixel+vertex shaders". I can see the rocks/trees in "vertex shaders only" but the map looks like shit. Turning off shadows and specular in "advanced pixel shaders" (did this because vertex shaders only disables those options) dosen't fix the problem.

What do?

nil
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Re: 2.0.4 Halo PC 1.10 on Mavericks graphics errors

Post by nil » Fri May 16, 2014 6:04 am

Either play with vertex shaders only, or download HaloMD and install the Shader Workaround extension, if primarily interested in multiplayer (which may involve whitelisting HPC servers as favorites, and transferring over retail maps).
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!

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