What kind of modder are you?

Everything about Halo and its mods.

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Mgalekgolo
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What kind of modder are you?

Post by Mgalekgolo » Tue Sep 27, 2011 7:50 pm

I was reading that topic about the anniversary mod and I thought about something... When people make a mod they tend to stick with a certain style, so if you play it, you can say, "oh moxus made this because its made of scenery" and shit. But yeah, post how you mod and what you regularly do.
me:
I suck at image editing. I tend to do meta edits ect. only. I usually stick with the old no ripping creedo but I have allowed for small rips. My recent mod was made entirely with my tags and editing, apart from the warthog which was ripped from halomaps per a request. I tend to want to make my mods look good, without the bitmap editing. I believe with my swamp mod, with its tastefully arranged scenic bipeds I made, and my AI mod, which utilized moxus' night lightmaps to make it a pitch black mod. And with my homunculus mod, not the shitty 0.75, but my recent revamp bumping it to a full release. I think I made the bipeds look good with the color changes, but that mod had cutscene issues, taking away from the looks factor. Now don't start thinking this is a topic for me to say "Oh I are amashing moddah" or someshit, this was a sort of self-evaluation, and I chose what I liked about my mods. Blablabla words. Now post your shit. All 5 or some shit halo modders left here >_>.
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kiddten
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Re: What kind of modder are you?

Post by kiddten » Tue Sep 27, 2011 7:56 pm

I've only finished mods that are texture changes, but I used to try make weapons that felt different but wouldn't be picked over the default weapons. Was not an easy job.
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Unknown-D
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Re: What kind of modder are you?

Post by Unknown-D » Wed Sep 28, 2011 6:26 am

I make mods that are mostly AI's with H3 weapons and stuff(not very original, I know). I pretty much suck at bitmap editing, I did try a couple of times but it turned out to be a complete fail in the end. I only know a couple meta edits in Eschaton.

To sum it up: I'm a rather failed modder who only knows how to rip.
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Re: What kind of modder are you?

Post by Pielogist » Wed Sep 28, 2011 6:41 am

Weapons and vehicles, man. Weapons and vehicles.

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TaxiService
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Re: What kind of modder are you?

Post by TaxiService » Wed Sep 28, 2011 1:58 pm

When modding i try to edit every aspect of a map i deem necessary. From vehicles to bipeds, from weapons to effects and all that shit. I enjoy working with bitmaps to create HUD's, new effects but also giving a decent new look to old models. I tend to stick with Halo's original design for stuff, and i always import the new content i make into new maps rather than editing the original data.

My problem is that since i modify everything i am often carried away by my work. I get distracted easily by more ideas to develop and things to add to a map, and am almost never satisfied with the complete result. This prevents me from releasing maps, rendering useless all my efforts in making things fair for gameplay and all of this stupid crap.



TL;DR: i mod cool things but never release
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Modzy
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Re: What kind of modder are you?

Post by Modzy » Wed Sep 28, 2011 2:35 pm

I don't mod.

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Re: What kind of modder are you?

Post by {DKW}drk » Wed Sep 28, 2011 2:38 pm

Pretty much anything thats doesnt have to do with codes

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Re: What kind of modder are you?

Post by Amy » Wed Sep 28, 2011 3:09 pm

I try to mod every aspect, but also try to keep balance in the game. Have it so people choose their weapon of choice like the regular halo, not just one super-weapon. inb4 pistol.
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Re: What kind of modder are you?

Post by Excend » Wed Sep 28, 2011 4:19 pm

I know how to do things from hex editing to modeling, not very much in depth in any one field. And I'm too un-creative to make my own mods.
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Re: What kind of modder are you?

Post by Smythe » Thu Sep 29, 2011 2:52 am

Modify everything, keep balance.
Everything and anything that can be modified will be modified.
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Re: What kind of modder are you?

Post by Sugarlumps » Thu Sep 29, 2011 2:56 am

I lean more towards weapons and effe. I'm not good at bitmapping, though I find it funny how it was actually Halo that 'made' me learn GIMP.
Theres also that 2 year old mod that will never exit out of beta. :\ Can't finish it either because I'm on Lion.
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Smythe
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Re: What kind of modder are you?

Post by Smythe » Thu Sep 29, 2011 3:57 am

Sugarlumps wrote:I lean more towards weapons and effe. I'm not good at bitmapping, though I find it funny how it was actually Halo that 'made' me learn GIMP.
Theres also that 2 year old mod that will never exit out of beta. :\ Can't finish it either because I'm on Lion.
This is probably me too, but i can't finish it because I use my PC primarliy.
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Dead Site
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Re: What kind of modder are you?

Post by Dead Site » Sat Oct 01, 2011 5:39 am

I suck at modding. I swap weapons(projectiles) and models as well as sounds and particles.
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Re: What kind of modder are you?

Post by Vegerot » Sun Oct 02, 2011 4:15 am

Eschaton, Swordedit, and more Eschaton.
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Re: What kind of modder are you?

Post by a bullet » Sat Jul 21, 2012 10:25 am

^

bump

I haven't released anything yet but I tend to alter everything to the point where it is barely CSS but still playable and not laggy. I add non-collidable scenery such as plants to original maps, change weapon spawns, the weapons themselves (IE rate of fire, projectile swap, # of projectiles per shot, trigger lock, etc.) and completely overhaul everything through extensive bitmapping, along with occasionally rip antr and mod2 tags from CMT maps that still compliment the Halo 1 style.
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