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Equipment assigned to new weapons

Posted: Wed Mar 09, 2011 10:44 pm
by duffman2113
I successfully imported a ton of my modified weapons into the halo full campaign. The only problem is, I can't pickup ammo from regular weapons for my modified weapons even though the modded weapon originated from that normal weapon. Is there a way to assign equipment to weapons?

Re: Equipment assigned to new weapons

Posted: Thu Mar 10, 2011 3:21 pm
by kiddten
even though the weapons are based on the same tag, they are still different weapons. they should however, be able to use the ammo packs you find around the level.

Re: Equipment assigned to new weapons

Posted: Thu Mar 10, 2011 4:42 pm
by {DKW}drk
there should be a equip tag that comes with the weapons right
if not just import the weapons equipment.

Re: Equipment assigned to new weapons

Posted: Thu Mar 10, 2011 7:01 pm
by duffman2113
{DKW}drk wrote:there should be a equip tag that comes with the weapons right
if not just import the weapons equipment.
i know, they are the same equipment tag, and i found out that the imported weapons i start with work for picking up ammo, but the imported weapons i put on the level don't work for picking up ammo, i think i'm just going to make all ammo recharge

ok, i found out that in the scenario editor, there is an option to edit how many rounds are left and total rounds, but it says "script name not defined" so i can't edit it. :(

EDIT: never mind, i went to the meta editor and found reflexes - weapons - weapons 01 - int16s - rounds left and rounds loaded.
I can edit the amount of ammo of any weapon on the map now.