how do i play single player co-op on halo full
Moderator: Halo Moderators
how do i play single player co-op on halo full
how do i play halo full single player co-op?
i read this at the apple store online at the games section......
it says that u can play it with others...
can this really happen?
i read this at the apple store online at the games section......
it says that u can play it with others...
can this really happen?
Why waste ammo when I could stab a noob with my energy sword??? They're just not worth it.........
no i mean the game single player it has a co-op option but i dont know how to activate it or play on it.
well if there is no way can u post a link to a ZANZIBAR MAP that actually works? like the map is playable because i have a zanizibar map that quits my halo after the loading screen pops up.......
if u know how to make co-op work tell me... please?
well if there is no way can u post a link to a ZANZIBAR MAP that actually works? like the map is playable because i have a zanizibar map that quits my halo after the loading screen pops up.......
if u know how to make co-op work tell me... please?
Why waste ammo when I could stab a noob with my energy sword??? They're just not worth it.........
-
TaxiService
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
- Contact:
-
Mac Hacker
- Ranger
- Posts: 1787
- Joined: Tue Jul 10, 2007 9:07 pm
-
Not conure
I disagree. I have worked with AI extensively and i know they will NOT sync if you want them to still be AI. Decoy had a semi way of syncing them, he would put them in turrets so they couldnt move so they were always in the same spot, but it wasnt how AI should be done. AI will never sync with out a new engine.tyler777 wrote:<words>
but anyway yes its very possible
-
Mac Hacker
- Ranger
- Posts: 1787
- Joined: Tue Jul 10, 2007 9:07 pm
tyler777 wrote:i talked to mota lev if he remembers about how to do co-op in SP (techicly in multiplayer but u know its the full campaign)
it might have been mike tho not sure long time ago
but anyway yes its very possible
You mentioned that you had one working to me. But never taught me.
Stupid tinypic removing my images
-
Mac Hacker
- Ranger
- Posts: 1787
- Joined: Tue Jul 10, 2007 9:07 pm
wait it was mike i told how it would work toMota-Lev wrote:tyler777 wrote:i talked to mota lev if he remembers about how to do co-op in SP (techicly in multiplayer but u know its the full campaign)
it might have been mike tho not sure long time ago
but anyway yes its very possible
You mentioned that you had one working to me. But never taught me.
TsGh
-
Not conure
Some day i will log in...
So what you are telling me there is a script, which dont sync by them selfs, that syncs AI? Interesting considering that there is no command to dynamically set a object, cutscene flag, or ai's position in a map. On top of that there is no way to set ai (individual, or squad) position to a object/ cutscene. Then if the ai was really a biped with a ai actor attached it would have to be placed in a spot that was with a cutscene flag or a object, so the whole map would have to be full of said items. Once you have them place right, which already seems impossible, you would have to sync the AI location with a script that its self needs to be synced up.
I could go on and on about this but i wont. I am saying your bullshiting me untill you provide a download/script that can be tested by the rest of the community (i.e. me).
Also i have had these arguments with to many people, including altimit, and in the end how with i define synced it never worked. For ai to sync it has to have a client join mid game and know where the AI are and such things, otherwise its just appears to be in sync, but is not.
I could go on and on about this but i wont. I am saying your bullshiting me untill you provide a download/script that can be tested by the rest of the community (i.e. me).
Also i have had these arguments with to many people, including altimit, and in the end how with i define synced it never worked. For ai to sync it has to have a client join mid game and know where the AI are and such things, otherwise its just appears to be in sync, but is not.
Who is online
Users browsing this forum: No registered users and 373 guests


