how do i play single player co-op on halo full

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ANUBIS
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how do i play single player co-op on halo full

Post by ANUBIS » Wed Jan 16, 2008 7:04 pm

how do i play halo full single player co-op?
i read this at the apple store online at the games section......

it says that u can play it with others...
can this really happen?
Why waste ammo when I could stab a noob with my energy sword??? They're just not worth it.........

Kayar
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Post by Kayar » Wed Jan 16, 2008 7:09 pm

No. Maybe you could go make an AI mod for full and then play it with someone.
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ANUBIS
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Post by ANUBIS » Wed Jan 16, 2008 7:15 pm

no i mean the game single player it has a co-op option but i dont know how to activate it or play on it.

well if there is no way can u post a link to a ZANZIBAR MAP that actually works? like the map is playable because i have a zanizibar map that quits my halo after the loading screen pops up.......

if u know how to make co-op work tell me... please?
Why waste ammo when I could stab a noob with my energy sword??? They're just not worth it.........

Fuel
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Post by Fuel » Wed Jan 16, 2008 7:31 pm

Halo does not have a co-op campaign it probably ment it multiplayer >_<
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TaxiService
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Post by TaxiService » Wed Jan 16, 2008 9:48 pm

halo does.

but not halo full for mac. or for PC.


probably halo for xbox does.
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Mota-Lev
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Post by Mota-Lev » Wed Jan 16, 2008 9:52 pm

Halo Combact evolved has split screen multiplayer.

halo 2 and 3. I haven't played anough to know.
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Mac Hacker
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Post by Mac Hacker » Thu Jan 17, 2008 11:40 am

i talked to mota lev if he remembers about how to do co-op in SP (techicly in multiplayer but u know its the full campaign)

it might have been mike tho not sure long time ago

but anyway yes its very possible
TsGh

Not conure

Post by Not conure » Thu Jan 17, 2008 5:24 pm

tyler777 wrote:<words>
but anyway yes its very possible
I disagree. I have worked with AI extensively and i know they will NOT sync if you want them to still be AI. Decoy had a semi way of syncing them, he would put them in turrets so they couldnt move so they were always in the same spot, but it wasnt how AI should be done. AI will never sync with out a new engine.

Mike1122
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Post by Mike1122 » Tue Jan 29, 2008 6:23 pm

it was me (mike lol)
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Mac Hacker
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Post by Mac Hacker » Tue Jan 29, 2008 8:11 pm

lol knew it was one from KB :P

and conure yes there is a ascipt that syncs AI if you make it able to put scripts in MP maps i got the script
TsGh

Mota-Lev
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Post by Mota-Lev » Tue Jan 29, 2008 9:42 pm

tyler777 wrote:i talked to mota lev if he remembers about how to do co-op in SP (techicly in multiplayer but u know its the full campaign)

it might have been mike tho not sure long time ago

but anyway yes its very possible

You mentioned that you had one working to me. But never taught me.
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Mac Hacker
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Post by Mac Hacker » Sat Feb 02, 2008 11:47 am

Mota-Lev wrote:
tyler777 wrote:i talked to mota lev if he remembers about how to do co-op in SP (techicly in multiplayer but u know its the full campaign)

it might have been mike tho not sure long time ago

but anyway yes its very possible

You mentioned that you had one working to me. But never taught me.
wait it was mike i told how it would work to
TsGh

Not conure

Some day i will log in...

Post by Not conure » Sat Feb 02, 2008 11:54 pm

So what you are telling me there is a script, which dont sync by them selfs, that syncs AI? Interesting considering that there is no command to dynamically set a object, cutscene flag, or ai's position in a map. On top of that there is no way to set ai (individual, or squad) position to a object/ cutscene. Then if the ai was really a biped with a ai actor attached it would have to be placed in a spot that was with a cutscene flag or a object, so the whole map would have to be full of said items. Once you have them place right, which already seems impossible, you would have to sync the AI location with a script that its self needs to be synced up.

I could go on and on about this but i wont. I am saying your bullshiting me untill you provide a download/script that can be tested by the rest of the community (i.e. me).

Also i have had these arguments with to many people, including altimit, and in the end how with i define synced it never worked. For ai to sync it has to have a client join mid game and know where the AI are and such things, otherwise its just appears to be in sync, but is not.

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