Magical Map
Posted: Wed Jan 03, 2007 12:08 pm
I got bored and wrote this. Sorry if this is something big I am giving away. I can delete it if you want.
- Open your bloodgulch.map with the demo header on it in hexedit.
- Hit apple J and type in 008
- Highlight those four bytes and and type in F4 35 DB 00
- Hit apple J and type in 010
- Highlight those four bytes and type in 74 19 85 00
- Now, Hit apple J and type in 014
-Highlight those four bytes and type in 80 1C 56 00
- Save
- Now you have just made a magical map. You can now open this map into hmt without changing the header and you can also play it without changing the header therefor you never have to keep changing the header back and forth.
- Open your bloodgulch.map with the demo header on it in hexedit.
- Hit apple J and type in 008
- Highlight those four bytes and and type in F4 35 DB 00
- Hit apple J and type in 010
- Highlight those four bytes and type in 74 19 85 00
- Now, Hit apple J and type in 014
-Highlight those four bytes and type in 80 1C 56 00
- Save
- Now you have just made a magical map. You can now open this map into hmt without changing the header and you can also play it without changing the header therefor you never have to keep changing the header back and forth.