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Moderator: Altimit01
This forum must...LIVE!!!!!!!
To import stuff into Bloodgulch:
Put all the meta for the [Thing you are importing. For this we will be doing the Pelican.] or whatever into one folder, then hit Recursive Import (You don't need to select the vehi tab, HHK knows where to put it) then you go into vehicles (Folder) -> Pelican -> then click on pelican.vehi. Hit "Open" or whatever. Then go to the folder in which you put all the meta in. Click "Open". Then rebuild the map.
Then in Hex do:
008 -> 5E8
010 -> 5EC
014 -> 2C4
I think that is right. I can't think of it off the top of my head. >_>
Post more modding stuff NOW!
Put all the meta for the [Thing you are importing. For this we will be doing the Pelican.] or whatever into one folder, then hit Recursive Import (You don't need to select the vehi tab, HHK knows where to put it) then you go into vehicles (Folder) -> Pelican -> then click on pelican.vehi. Hit "Open" or whatever. Then go to the folder in which you put all the meta in. Click "Open". Then rebuild the map.
Then in Hex do:
008 -> 5E8
010 -> 5EC
014 -> 2C4
I think that is right. I can't think of it off the top of my head. >_>
Post more modding stuff NOW!
Ok that helps, now why do you change it to those numbers? they sure as hell aren't random?
EDIT: YAY CHECK THIS OUT! I finally got it out:
http://mac.clanhalo.net/forum/viewtopic ... 7b4c6400c2
EDIT: YAY CHECK THIS OUT! I finally got it out:
http://mac.clanhalo.net/forum/viewtopic ... 7b4c6400c2
No no no... here is how it works:
In the FULL VERSION HEADER take the first four bytes at:
008
010
014
THEN go to
5E8
5EC
2C4
And put the full header bytes in those spots accordingly.
EX.
At 008 in the full header there is say, 25 26 24 28*
I will copy those bytes and then in the demo header go to 5E8 and paste those bytes there. Be sure to get all three of the four byte things before changing the Halo Full header to the demo header.
008 -> 5E8
010 -> 5EC
014 -> 2C4
*These were made up numbers.
@ Yummy: I did all the requirments for your mod switcher, yet it still says "Variable x is not defined." Then quits. I have tried redownloading. Nothing still...
In the FULL VERSION HEADER take the first four bytes at:
008
010
014
THEN go to
5E8
5EC
2C4
And put the full header bytes in those spots accordingly.
EX.
At 008 in the full header there is say, 25 26 24 28*
I will copy those bytes and then in the demo header go to 5E8 and paste those bytes there. Be sure to get all three of the four byte things before changing the Halo Full header to the demo header.
008 -> 5E8
010 -> 5EC
014 -> 2C4
*These were made up numbers.
@ Yummy: I did all the requirments for your mod switcher, yet it still says "Variable x is not defined." Then quits. I have tried redownloading. Nothing still...
Uh oh, download it once more today. Make sure you select the path to the HD FOLDER FOLDER FOLDER, not ANYTHING else. Then, make sure you read the read me because it explains the certain organization to your mods folder you have to have. Then, if you still get the error, instant message me about it. Just for your info the variable "x" is the variable for the for next loop that searches for all your mod folders for an empty bloodgulch.
Edit, the pelican thing doesn't work. I open b30 in HHK, then click on pelican and do Export Meta Recursively. I then open bloodgulch w/ halo full header, then do recursive import. Then, it seems to work; pelican is now in the vehi thing. But, i do rebuild map then quit it and then it's gone if i reopen it, and the file size doesn't change.
Edit, the pelican thing doesn't work. I open b30 in HHK, then click on pelican and do Export Meta Recursively. I then open bloodgulch w/ halo full header, then do recursive import. Then, it seems to work; pelican is now in the vehi thing. But, i do rebuild map then quit it and then it's gone if i reopen it, and the file size doesn't change.
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