Wall Walking Vehicles?

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Cherub Rock
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Wall Walking Vehicles?

Post by Cherub Rock » Mon Nov 06, 2006 12:36 pm

i attempted to make a tank drive on the wall but was un-succesful, is this possible?
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?mike?
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Post by ?mike? » Mon Nov 06, 2006 12:36 pm

maybe it is located in the vehicle globals? or at least i think those exist...

Yummy
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Post by Yummy » Tue Nov 28, 2006 4:29 pm

Try giving it the properties of a biped who can walk on a wall....using the biped (which in this case would be a tank?) meta, finding the reflexive, then going to the reflexive. I have no idea, just speculating.
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Post by «Beast» » Mon Jan 15, 2007 12:01 pm

I wanna do this now...

Tonight, I will experiment. I'll see what you change to the biped to make it walk on walls, and then I'll apply that part of the biped's meta to a vehicle. We'll see.

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Syperium
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Post by Syperium » Mon Jan 15, 2007 1:55 pm

Why not... change the camera, model, and speeds, and you have yourself a tank that can walk on walls. :D. Or, you can do it with a ghost, which ever...

I'll do it right now...

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Post by Yummy » Mon Jan 15, 2007 4:08 pm

Lol that would be awesome. Nice bump Beast :D
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Deox
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Post by Deox » Mon Jan 15, 2007 4:18 pm

how about this:

Replace the model (both visual and physical) and animation trigger of a biped with those of a vehicle, and then turn on the bit which can let it walk up walls. I think you'll have to change some names of animations in the animation trigger, so they can be activated as if they were biped actions.

Would be fun, but you would start out as a tank or warthog! :P

Also there is no way to make the camera 3rd person, so waah.

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Post by Trinity. » Mon Jan 15, 2007 4:36 pm

Deox, seriously...

Your like a god modder.
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Post by Yummy » Mon Jan 15, 2007 5:10 pm

Lol Deox....are you sure there is NO way to make the camera third person? I mean ....if you have a respawn time of more than 10 seconds...it goes into spectator mode in which you can see your teammates from the top. Wouldn't it be easy to find that camera angle and switch it in?
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Post by >Shadow< » Mon Jan 15, 2007 6:11 pm

Also when it is game over, before it shows the post game carnage report, if you kill yourself then immediately move forward occasionally you will be in third person and still be able to move. And what about that person who sort of got third person view? Who was that?
And :O...Deox is back.
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Syperium
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Post by Syperium » Mon Jan 15, 2007 6:26 pm

Deox wrote:how about this:

Replace the model (both visual and physical) and animation trigger of a biped with those of a vehicle, and then turn on the bit which can let it walk up walls. I think you'll have to change some names of animations in the animation trigger, so they can be activated as if they were biped actions.

Would be fun, but you would start out as a tank or warthog! :P

Also there is no way to make the camera 3rd person, so waah.
XD. I just got pwned.

Welcome back man.

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