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Skinning Tutorials

Posted: Fri Jun 09, 2006 3:56 pm
by foxrun
Just a reference, most of you know how to skin. I thank everybody for contributing.

I posted a tutorial on how to skin. Here's the link. that link is the only way to view it. So the peeps who arent in the halo development section cant get accsess to it.

Skining Tutorial

Posted: Fri Jun 09, 2006 5:49 pm
by >Shadow<
Thanks man. I'm sure this will come in handy some time. :)

Posted: Fri Jun 09, 2006 5:56 pm
by foxrun
hehe, ive noticed alot of people viewing this

Posted: Sun Jun 11, 2006 4:03 pm
by (SBF)Grat
yea i started skinning a while ago but theres a problem. i think i know the answer but. whenever i skin, it doesnt apply only to the map. it does it to halo demo even tho im just using HMT on one map. its wierd. but i think its doing that cause im putting the skinned wtvr in both mask, and the other box. is that it?

Posted: Mon Jun 12, 2006 8:58 am
by «Beast»
No, that's not it. HMT always edits the bitmaps file, because that's the file with all the skins, and that's why it's applied to all your games. Like I said, skins are not in the bloodgulch file, but in the bitmaps file. So be sure to back it up. :mrgreen:

Posted: Mon Jun 12, 2006 2:31 pm
by >Shadow<
Here is a problem I have. I had this Ghost mod with like 12 ghosts in it, but when I applied a skin to it, only 4 ghosts where left on the map. The others vanished. Permanently. Even when I took off the sknned bitmaps file. :?

Posted: Mon Jun 12, 2006 2:36 pm
by ?mike?
thats interesting and yet kind of dumb that they disappear.

Posted: Mon Jun 12, 2006 3:40 pm
by sword
Bitmaps have nothing to do with it.

Posted: Tue Jun 13, 2006 9:52 pm
by rebelj12a
customs skins are only as good as the photoshop or watever imaging program skills...

i remember the jedi knight dark forces II days where modding was unlimited and the quality of mods was based on innovative ideas and heavy emphasis on abilities to skin and make graphics for the game...