injecting a 3d model
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- Peon
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injecting a 3d model
i've just been messing around with a 3d modeling program (crappy one where you can only use lego lol) and im wondering how i would go about putting it into the game. thanks.
Smashing Pumpkins mo-facko
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- Peon
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i ll ask beast if i can post a tutorial of how to do it.
http://www.clanhalo.forumup.com
not my site.... just go there!!!!!!!
not my site.... just go there!!!!!!!
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- Peon
- Posts: 115
- Joined: Wed Apr 26, 2006 8:51 pm
- Location: Looney toon land
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- Veteran
- Posts: 254
- Joined: Sat Mar 11, 2006 8:24 am
- Location: behind you!!!
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he's been helping me with models and i m not sure if this information is a secret of not
http://www.clanhalo.forumup.com
not my site.... just go there!!!!!!!
not my site.... just go there!!!!!!!
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- Peon
- Posts: 115
- Joined: Wed Apr 26, 2006 8:51 pm
- Location: Looney toon land
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- Veteran
- Posts: 254
- Joined: Sat Mar 11, 2006 8:24 am
- Location: behind you!!!
- Contact:
you dont really need hexedit for new modesls, lol... here is how you do it:
From 3d Mesh to In Game with a Mac.
Total tutorial
by Sanberio
-----------------------------------------------------------
What you'll need:
1. A 3d Editing program
2. A 3d model
3. HMT 0.75 (man we never even got a 1.0 *sigh*)
4. OBJConverter
PM me if you need any of these.
-----------------------------------------------------------
Okay lets get started first You need your 3d model.
Next you're going to have to import what model you want to replace it with.
Then you need to go to scale...
Fit it to a size that will make it look like it's in the same position as whatever model youre replacing. Make sure to check other angles so it's in the right place on every axis.
Feel free to make a custom texture at this point, i usually wrap something around the model, i dunno if it does anything but my models always turn out nice in game.
NOW TRIANGULATE THE MODEL OR IT WILL NOT WORK.
Now export it as an .obj file and name it whatever you want
Next we need to open up hmt. Go down to the mod2 section and drop it down and find the model you wish to replace.
Click save meta and save it to your desktop or some other folder where you can find it.
Minimize HMT
Open up OBJConverter
click open and just like it says under the button, select the .map you'll inject the meta into first then select the meta file we saved to the desktop earlier. Make sure to open the .meta file!
Next go to the geometry with the most parts, which is usually Geometry 0 or Geometry 1.
Now go to each part and change the #Verts and #Inds to 0 except for the part with the highest #Verts/#Inds. SO MAKE SURE TO FIND THAT ONE FIRST!!
Then select the part that has the highest #Verts/#Inds and press Update Offsets.
Next go up and press the "OBJ" Button and select the model we exported earlier and press open.
Then it will open a save as window, save it to your desktop. It will open an error message, press USE .VERTICIES
It will open another save as window, save it to your desktop and when the error messade comes up press USE .INDICIES
(forgot to take a picture, it looks the same as the last one except .indicies instead of .verticies)
Now select the part with the most #Verts/#Inds and press attatch. Select the .verticies file you just saved.
Next choose the .indicies file.
Now press save and save it with the name you want.
Now go to the tabs at the bottom of OBJConverter and select Misc
Press appened models.
Press the Browse button that's next to Verticies and choose the .verticies file you saved
Do the same with the Indeces (yes i know it was spelled wrong)
Press append. Then quit out of OBJConverter.
before i forget, next go to your desktop and find the meta you saved from OBJConverter.
Add the extension ".meta" onto the end.
Now go back to HMT. Drop down the mod2 section and go to the one you're going to edit and select it.
Press inject Meta and select the meta we saved from OBJConverter.
now go to the Tag Specific section. Select LoD 1.
Press Append Raw. now do the same thing you did when you appended the model in OBJConverter, it should look the same. the only difference is HMT will let you select and .indecies file where there should be a .verticies file and vis versa, so check to make sure you have the right extention. then press Append. Press save offsets in HMT then quit.
Now Open up halo .
Go and pick it up... and....
VIOALA (sp?)
Now to make it work in third person open up hmt. open the dependancy swapper (command+D) and go to weapon, select the weapon you gave a new model and go to the mod2 tag that repeats the weapon's name and does not say fp (e.g. weapons\pistol\pistol) and change it to the one that does say fp (e.g. weapons\pistol\fp\fp)
Open halo again and...
There ya go! Not perfect but it works!
From 3d Mesh to In Game with a Mac.
Total tutorial
by Sanberio
-----------------------------------------------------------
What you'll need:
1. A 3d Editing program
2. A 3d model
3. HMT 0.75 (man we never even got a 1.0 *sigh*)
4. OBJConverter
PM me if you need any of these.
-----------------------------------------------------------
Okay lets get started first You need your 3d model.
Next you're going to have to import what model you want to replace it with.
Then you need to go to scale...
Fit it to a size that will make it look like it's in the same position as whatever model youre replacing. Make sure to check other angles so it's in the right place on every axis.
Feel free to make a custom texture at this point, i usually wrap something around the model, i dunno if it does anything but my models always turn out nice in game.
NOW TRIANGULATE THE MODEL OR IT WILL NOT WORK.
Now export it as an .obj file and name it whatever you want
Next we need to open up hmt. Go down to the mod2 section and drop it down and find the model you wish to replace.
Click save meta and save it to your desktop or some other folder where you can find it.
Minimize HMT
Open up OBJConverter
click open and just like it says under the button, select the .map you'll inject the meta into first then select the meta file we saved to the desktop earlier. Make sure to open the .meta file!
Next go to the geometry with the most parts, which is usually Geometry 0 or Geometry 1.
Now go to each part and change the #Verts and #Inds to 0 except for the part with the highest #Verts/#Inds. SO MAKE SURE TO FIND THAT ONE FIRST!!
Then select the part that has the highest #Verts/#Inds and press Update Offsets.
Next go up and press the "OBJ" Button and select the model we exported earlier and press open.
Then it will open a save as window, save it to your desktop. It will open an error message, press USE .VERTICIES
It will open another save as window, save it to your desktop and when the error messade comes up press USE .INDICIES
(forgot to take a picture, it looks the same as the last one except .indicies instead of .verticies)
Now select the part with the most #Verts/#Inds and press attatch. Select the .verticies file you just saved.
Next choose the .indicies file.
Now press save and save it with the name you want.
Now go to the tabs at the bottom of OBJConverter and select Misc
Press appened models.
Press the Browse button that's next to Verticies and choose the .verticies file you saved
Do the same with the Indeces (yes i know it was spelled wrong)
Press append. Then quit out of OBJConverter.
before i forget, next go to your desktop and find the meta you saved from OBJConverter.
Add the extension ".meta" onto the end.
Now go back to HMT. Drop down the mod2 section and go to the one you're going to edit and select it.
Press inject Meta and select the meta we saved from OBJConverter.
now go to the Tag Specific section. Select LoD 1.
Press Append Raw. now do the same thing you did when you appended the model in OBJConverter, it should look the same. the only difference is HMT will let you select and .indecies file where there should be a .verticies file and vis versa, so check to make sure you have the right extention. then press Append. Press save offsets in HMT then quit.
Now Open up halo .
Go and pick it up... and....
VIOALA (sp?)
Now to make it work in third person open up hmt. open the dependancy swapper (command+D) and go to weapon, select the weapon you gave a new model and go to the mod2 tag that repeats the weapon's name and does not say fp (e.g. weapons\pistol\pistol) and change it to the one that does say fp (e.g. weapons\pistol\fp\fp)
Open halo again and...
There ya go! Not perfect but it works!
http://www.clanhalo.forumup.com
not my site.... just go there!!!!!!!
not my site.... just go there!!!!!!!
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