Css stuff

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Cherub Rock
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Css stuff

Post by Cherub Rock » Fri Jun 02, 2006 12:30 pm

Alright so until today i couldn't do css vehicles swaps, and so now that i can happily do that, im wondering how to do css bitmap changes cuz i see how you would go about finding out how to do css vehicles swaps obviously because i did it but this same "technique" i guess you could call it wouldn't exactly apply to bitmap changes. so can anyone help me to go aqbout with css bitmap changes? thanks
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Post by SleepingInsomniac » Fri Jun 02, 2006 12:37 pm

you can't do CSS bitmap changes
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Post by «Beast» » Fri Jun 02, 2006 12:48 pm

I can see why you wouldn't be able to, but then again, that's what they said about projectiles.
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sword
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Post by sword » Fri Jun 02, 2006 12:48 pm

Projectiles can be, its just a little tricky.

Bitmaps are user-loaded.
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D.T.
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Post by D.T. » Fri Jun 02, 2006 12:50 pm

Ya, all the bitmaps are(I think) defined in the bitmaps.map file. I think..

Correct me if I'm wrong on this.

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Post by Cherub Rock » Fri Jun 02, 2006 12:58 pm

too bad, i love screwing around with the bitmaps, does anyone know which bitmap is the huge blue planet hanging over blood gulch? and can someone clue me in on css weapon swaps a little thanks
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Post by «Beast» » Fri Jun 02, 2006 1:24 pm

Well, how did Ander make his BlueWorld mod or whatever it was? Y'know, the one with the blue Warthogs.
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Post by Cherub Rock » Fri Jun 02, 2006 1:34 pm

what? i dont get it, what does the blue planet have to do with blue world? well i guess you mean the blue part but i meant i want to change the colour of the planet not take its colour if thats what you were saying beast
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Post by «Beast» » Fri Jun 02, 2006 2:02 pm

Oh, um, I was just wondering how Ander made the hogs blue in his mod without using the bitmaps file.

As for your question about the blue planet, it's one of the "sky" bitmaps. I'm not sure of its exact name but there's only like 5 so it shouldn't be too hard to find.
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Post by A Bunny » Fri Jun 02, 2006 2:33 pm

Beast wrote:Oh, um, I was just wondering how Ander made the hogs blue in his mod without using the bitmaps file.
He just swapped what bitmap the hog used in the map file. You only need the bitmap file if you are actually editing the bitmaps contained within, not if you are just swapping existing bitmaps inside the map.

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Post by «Beast» » Fri Jun 02, 2006 3:50 pm

Oh, that's lame.
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Post by sword » Fri Jun 02, 2006 3:58 pm

As far as I know he just extracted the bitmaps of vehicles, etc, then turned them blue or whatever in photoshop, then re-injected them.
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Post by «Beast» » Fri Jun 02, 2006 4:00 pm

But then how would it have been transfered in the bloodgulch.map file and not the bitmaps file?
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Post by Bloot » Sat Jun 03, 2006 5:15 am

It was just a shader swap! it wasnt a bitmap file.

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Post by «Beast» » Sat Jun 03, 2006 5:03 pm

Ah, I see.
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