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Silent Cartographer Pelican Mod

Posted: Sun May 28, 2006 3:36 pm
by {SF} Flood
In about 2 days I will be uploading a Drivable pelican mod for single player. :D

Posted: Sun May 28, 2006 3:38 pm
by {SBF}Leader
ok, you mean the one we worked on?
i fixed it!!!

Posted: Sun May 28, 2006 3:40 pm
by ?mike?
{SBF}Leader wrote:ok, you mean the one we worked on?
i fixed it!!!

what did u fix. ive already made the mod and it works fine. except for the whole dieing at the beginning instantly on anything other than easy.

Posted: Sun May 28, 2006 4:23 pm
by >Shadow<
Hey on my Pelican mod I don't die in the beggining.

Posted: Sun May 28, 2006 5:33 pm
by foxrun
cause you replaced the warthog with a pelican, so you arive in a pelican.

Posted: Sun May 28, 2006 5:40 pm
by {SBF}Leader
yeah, you arrive in a pelican and the other warthogs are pelicans

Posted: Sun May 28, 2006 6:33 pm
by {SF} Flood
Oh ok. Well the version I am working on will have flying warthogs and some other stuff. Maybe you(SBF Leader) and I could release both of our versions as a set. Would that work :?: Also I will give us both credit.

Posted: Mon May 29, 2006 7:08 am
by {SBF}Leader
ok, sounds good.... at the moment, i am also working on a mod that changes the appearances of scenery and i am also adding new teleporters. Be prepared for random teleporter gulch!!!! ^.^

Posted: Mon May 29, 2006 8:34 am
by SleepingInsomniac
wtf... why do you constantly copy me?

link

Posted: Mon May 29, 2006 8:38 am
by foxrun
sword was the first one with that idea

Posted: Mon May 29, 2006 8:40 am
by sword
IE my wall of gulch map. Teleporters to all the places you couldn't have possibly reached before.

Posted: Mon May 29, 2006 8:42 am
by >Shadow<
ARE THE MODS READY YET sword!?!?!??! :D :D (And it's like monday now....)

Anyway, I'm thinking of releasing the Drivable Dropship mod once someone helps me fix the camera* (lol) if that is okay. :) Really anyone could make it but..ya.

*I just need to find out where the trak meta is.

Posted: Mon May 29, 2006 9:37 am
by A Bunny
>Shadow< wrote: *I just need to find out where the trak meta is.
Whichever meta you're using should be in the offset list...

Also, I was messing around with the meta to see if I could move the camera upwards on the BG Banshee, unfortunately it would crash or not do what I wanted when I changed the short values that the HMT plugin lists. So you'll probably have to just swap the trak that you're using for a different one and see if it's any better.

Posted: Mon May 29, 2006 11:35 am
by sword
Yes, they are done dammit. I'm just waiting for the new clanhalo to be finished, I promised that I would release them with that.

Posted: Mon May 29, 2006 2:54 pm
by >Shadow<
Ok, that's good. I can't wait for the big time tonight! 8)