Silent Cartographer Pelican Mod

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{SF} Flood
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Silent Cartographer Pelican Mod

Post by {SF} Flood » Sun May 28, 2006 3:36 pm

In about 2 days I will be uploading a Drivable pelican mod for single player. :D
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{SBF}Leader
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Post by {SBF}Leader » Sun May 28, 2006 3:38 pm

ok, you mean the one we worked on?
i fixed it!!!
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Post by ?mike? » Sun May 28, 2006 3:40 pm

{SBF}Leader wrote:ok, you mean the one we worked on?
i fixed it!!!

what did u fix. ive already made the mod and it works fine. except for the whole dieing at the beginning instantly on anything other than easy.

>Shadow<
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Post by >Shadow< » Sun May 28, 2006 4:23 pm

Hey on my Pelican mod I don't die in the beggining.
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foxrun
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Post by foxrun » Sun May 28, 2006 5:33 pm

cause you replaced the warthog with a pelican, so you arive in a pelican.

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Post by {SBF}Leader » Sun May 28, 2006 5:40 pm

yeah, you arrive in a pelican and the other warthogs are pelicans
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Post by {SF} Flood » Sun May 28, 2006 6:33 pm

Oh ok. Well the version I am working on will have flying warthogs and some other stuff. Maybe you(SBF Leader) and I could release both of our versions as a set. Would that work :?: Also I will give us both credit.
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Post by {SBF}Leader » Mon May 29, 2006 7:08 am

ok, sounds good.... at the moment, i am also working on a mod that changes the appearances of scenery and i am also adding new teleporters. Be prepared for random teleporter gulch!!!! ^.^
http://www.clanhalo.forumup.com
not my site.... just go there!!!!!!!

SleepingInsomniac
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Post by SleepingInsomniac » Mon May 29, 2006 8:34 am

wtf... why do you constantly copy me?

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foxrun
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Post by foxrun » Mon May 29, 2006 8:38 am

sword was the first one with that idea

sword
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Post by sword » Mon May 29, 2006 8:40 am

IE my wall of gulch map. Teleporters to all the places you couldn't have possibly reached before.
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>Shadow<
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Post by >Shadow< » Mon May 29, 2006 8:42 am

ARE THE MODS READY YET sword!?!?!??! :D :D (And it's like monday now....)

Anyway, I'm thinking of releasing the Drivable Dropship mod once someone helps me fix the camera* (lol) if that is okay. :) Really anyone could make it but..ya.

*I just need to find out where the trak meta is.
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Post by A Bunny » Mon May 29, 2006 9:37 am

>Shadow< wrote: *I just need to find out where the trak meta is.
Whichever meta you're using should be in the offset list...

Also, I was messing around with the meta to see if I could move the camera upwards on the BG Banshee, unfortunately it would crash or not do what I wanted when I changed the short values that the HMT plugin lists. So you'll probably have to just swap the trak that you're using for a different one and see if it's any better.

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Post by sword » Mon May 29, 2006 11:35 am

Yes, they are done dammit. I'm just waiting for the new clanhalo to be finished, I promised that I would release them with that.
The sword.

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Post by >Shadow< » Mon May 29, 2006 2:54 pm

Ok, that's good. I can't wait for the big time tonight! 8)
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