Grenade Launcher Mod

Moderator: Altimit01

sword
Ranger
Posts: 1077
Joined: Tue Feb 07, 2006 6:53 pm

Post by sword » Wed May 17, 2006 12:09 pm

Beast wrote:Why can't the animation just remain the same? Tubes won't rotate right?
I think thats it.
The sword.

Image

foxrun
Veteran
Posts: 337
Joined: Tue Mar 28, 2006 5:41 pm

Post by foxrun » Sun Jun 04, 2006 10:55 am

woo hoo! i figured out how to change the projectile speed of the frag. grenade. does anyone know how to make a secondary fire option for the assualt rifle so it can luanch grenades to? is it in the Hud Interferance?
and then i just change physics and effects?

pls dont steal the idea, cuase im working on a mod with this involved^

«Beast»
Ranger
Posts: 1217
Joined: Fri Apr 14, 2006 11:42 am
Location: Creepin' up with a sock full o' pennies. :D
Contact:

Post by «Beast» » Sun Jun 04, 2006 10:57 am

Uhh, I don't think guns can have secondary fire. Because your secondary fire is you throwing a grenade. Maybe you could change the melee into a secondary fire, but I'm not sure.
Image

sword
Ranger
Posts: 1077
Joined: Tue Feb 07, 2006 6:53 pm

Post by sword » Sun Jun 04, 2006 11:42 am

>_>
The sword.

Image

foxrun
Veteran
Posts: 337
Joined: Tue Mar 28, 2006 5:41 pm

Post by foxrun » Sun Jun 04, 2006 11:43 am

that sucks.
i wus gona make a grenade luancher and attach it onto the assualt rifle...

sword
Ranger
Posts: 1077
Joined: Tue Feb 07, 2006 6:53 pm

Post by sword » Sun Jun 04, 2006 11:53 am

Want me to do that?

>_>

<_<
The sword.

Image

foxrun
Veteran
Posts: 337
Joined: Tue Mar 28, 2006 5:41 pm

Post by foxrun » Sun Jun 04, 2006 11:59 am

wooop yes please!! and can you pm it to me!

sword
Ranger
Posts: 1077
Joined: Tue Feb 07, 2006 6:53 pm

Post by sword » Sun Jun 04, 2006 12:01 pm

no, not really.

:D

It would probably be in a mod anyway. I've got a few ideas for things at least.
The sword.

Image

foxrun
Veteran
Posts: 337
Joined: Tue Mar 28, 2006 5:41 pm

Post by foxrun » Sun Jun 04, 2006 12:03 pm

o cause im making a grenade luancher for this swat mod im doing

sword
Ranger
Posts: 1077
Joined: Tue Feb 07, 2006 6:53 pm

Post by sword » Sun Jun 04, 2006 12:05 pm

Heh, its not hard to do, except as a secondary fire. I think having a secondary fire would end up eliminating the ability to throw grenades anyway.
The sword.

Image

foxrun
Veteran
Posts: 337
Joined: Tue Mar 28, 2006 5:41 pm

Post by foxrun » Sun Jun 04, 2006 12:09 pm

ok, how do jack up the smoke/fog for the frag explosion?

{SBF}Leader
Veteran
Posts: 254
Joined: Sat Mar 11, 2006 8:24 am
Location: behind you!!!
Contact:

Post by {SBF}Leader » Sun Jun 04, 2006 12:22 pm

go into the effects meta of the explosian and change a bunch of stuff to AA, lol
http://www.clanhalo.forumup.com
not my site.... just go there!!!!!!!

sword
Ranger
Posts: 1077
Joined: Tue Feb 07, 2006 6:53 pm

Post by sword » Sun Jun 04, 2006 4:58 pm

Heh >_>
The sword.

Image

{SF} Flood
Operative
Posts: 189
Joined: Sat Mar 11, 2006 12:12 pm
Location: I forgot......can you give me a hint?

Post by {SF} Flood » Tue Jun 06, 2006 5:12 pm

Also over at clanhalo they have a wall of gulch too that has halo 2 weapons like the beam rifle, battle rifle with a 3 shot mod, the brute shot which is a grenade launcher, then the mod also has the smg. Its so cool! That is the best mod ever thank you sword. Currently I am trying to figure out how to import custom weapone firing sounds in the the game so that the beam rifle sounds like the real one and so on.
Umm....whats a signature?

>Shadow<
Halo Moderator
Halo Moderator
Posts: 2734
Joined: Sun Apr 02, 2006 9:15 pm

Post by >Shadow< » Tue Jun 06, 2006 5:47 pm

Didn't sword make it so that the Flamethrower spat a grenade while shooting the fire in one of his two mods?

>_>

<_<

When is the third coming out?
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests