[RIP] Crazy Madness (Illegal Mod)
Posted: Sun Dec 07, 2008 1:53 pm
AVAST! (lol, just kidding)
Welcome to Crazy Madness, my entirely ilLEGAL mod! PM me for a link. Others are not welcome to the file for several very important, yet not explicated, reasons.
IMPORT LIST:
Statistics: 376 imports, 7710 tags (Bloodgulch has 2410 tags), 1.5 minutes of map rebuilding time.
bipd: monitor
bipd: sentinel
fog: a10/fog/smoke
fog: a30/valley
fog: b30/water
fog: b40_machinefog
fog: b40_pitfog
fog: b40_snowyfog
fog: bafog
fog: beavercreek
fog: c40_snowyfog
fog: chillout
fog: coolant
fog: damnation
fog: gephyrophobia
fog: shaft fog
fog: swamp fog
fog: water_dirty
lifi: b40_foglight
lifi: b40_spotlight
lifi: car_spotlight
lifi: ground_bright
lifi: light_ceiling
lifi: light_ceiling_large
lifi: light_ground
lifi: light fixture wall3
lifi: swamp_light_ground
mach: alert_light
mach: b40_garagedoor
mach: b40_giantdoor
mach: b40_lift1600
mach: b40_lift4800
mach: b40_outerdoor
mach: b40_towerlift
mach: beam emitter
mach: beam emitter_blue
mach: beam emitter_red
mach: bridge
mach: bridge fast
mach: c40_brokendoor
mach: command_display
mach: cortana powerup fx
mach: cryo vis test
mach: cryotube
mach: d40_door_small_bashed
mach: d40_door_small_bashed_platformed
mach: d40_door_small_noglass_bashed
mach: d40_door_small_noglass_bashed_platformed
mach: door airlock
mach: door blast closed
mach: door blast half
mach: door blast
mach: door cryo chamber
mach: door jeff tube
mach: door jeff tube burnt
mach: door small
mach: door small burnt
mach: door small no glass
mach: door small platform
mach: door_large
mach: door_mainshaft
mach: door_small_bashed
mach: door_small_noglass_bashed
mach: falling lift
mach: halo_destroyed
mach: holo beam tube
mach: holo command control
mach: holo control (a50 and c20)
mach: holo control dual
mach: holo control ring
mach: holo control room display
mach: holo control sphere
mach: holo display square
mach: holo display tall
mach: holo display wide
mach: holo halo control
mach: holo halo ring
mach: holo halo solar system
mach: holo map
mach: holo panel
mach: holo radial control
mach: holo tri control
mach: hushed casket
mach: index platform
mach: lifepod device
mach: lift
mach: mustering_door
mach: platform
mach: poa_explosion
mach: prison door
mach: shaft open lens
mach: shield charge
mach: shuttle bay doors
mach: small door
mach: small door (platformicated)
mach: space_battle
mach: teleportation
mach: teleportation short
mach: torpedo_bridge
mach: wiz_alert_light
proj: covenant blast bolt
proj: beam emitter/beam
proj: info
proj: light
proj: teleport ring
rain: c40_snow
rain: snow
rain: swamp bugs and rain
rain: water debris
scen: a50_nutblocker
scen: abort
scen: assault
scen: b40_cpanel
scen: b40_shaftring
scen: b40_snowbush
scen: b40_snowbushsmall
scen: background
scen: banshee_crashed
scen: baton
scen: baton dynamic
scen: blink red dynamic nomodel
scen: blood_pool
scen: blue landing beacon
scen: boulder_granite_gigantic
scen: boulder_granite_large
scen: boulder_granite_medium
scen: boulder_granite_small
scen: boulder_moss_gigantic
scen: boulder_moss_large
scen: boulder_moss_small
scen: boulder_redrock_gigantic
scen: boulder_redrock_large
scen: boulder_redrock_medium
scen: boulder_redrock_small
scen: boulder_snow_gigantic
scen: boulder_snow_large
scen: boulder_snow_small
scen: bridge lightning
scen: bulletin board
scen: burning_flame
scen: burning_flame_nondynamic
scen: c10_bigplant
scen: c10_lilypad
scen: c10_lilypadbunch
scen: c10_lilypadbunchb
scen: c10_lilypadcluster
scen: c10_lilypadclusterb
scen: c10_plantclump
scen: c10_smallplant
scen: c40_snowbush_dark
scen: c40_snowbushsmall_dark
scen: c_dropship
scen: c_dropship_crashed
scen: c_field_generator
scen: c_metalsmall
scen: c_metaltall
scen: c_metalwide
scen: c_storage
scen: c_storage_large
scen: c_uplink
scen: captain_implant
scen: condensation
scen: coolant bubble
scen: cortana vol
scen: cortana_chip
scen: countdown
scen: ctorch
scen: cutscene_small_rock
scen: door_blast_collision
scen: dust
scen: elite_corpse
scen: fighterbomber_scenery
scen: flood_captain
scen: ghost
scen: glowingdrip
scen: grav_lift_particles
scen: grenade
scen: h computer bank
scen: h gun rack
scen: h oxy tank
scen: h_barricade_large
scen: h_barricade_large_gap
scen: h_barricade_small
scen: h_barricade_small_visor
scen: halo_closeup
scen: heavysmoke
scen: helmet
scen: helmet_chip
scen: hilltop
scen: holo control indicator
scen: hushed casket-off
scen: hushed casket-on
scen: index
scen: index_hold
scen: index_hold_hologram
scen: index platform
scen: landing beacon
scen: large exhaust
scen: lifepod_atmosphere_entry
scen: lifepod_crashed
scen: light blink cyan
scen: light blink cyan dynamic
scen: light blink green
scen: light blink green dynamic
scen: light blink orange
scen: light blink orange dynamic
scen: light blink red
scen: light blink red dynamic
scen: light cyan
scen: light cyan dynamic
scen: light green
scen: light green dynamic
scen: light jitter cyan
scen: light jitter cyan dynamic
scen: light jitter green
scen: light jitter green dynamic
scen: light jitter orange
scen: light jitter orange dynamic
scen: light jitter red
scen: light jitter red dynamic
scen: light lens flare green
scen: light lens flare yellow
scen: light orange
scen: light orange dynamic
scen: light red (x2)
scen: light red dynamic
scen: lockpick
scen: metal_small
scen: metal_tall
scen: metal_wide
scen: mp_beacon_blue
scen: mp_beacon_red
scen: mp_boulder_granite_gigantic
scen: mp_boulder_granite_large_00
scen: mp_boulder_granite_large_01
scen: mp_boulder_granite_large_02
scen: mp_boulder_granite_large_03
scen: mp_boulder_granite_large_04
scen: mp_boulder_granite_medium
scen: mp_boulder_moss_large
scen: mp_boulder_moss_small
scen: mp_boulder_snow_large_00
scen: mp_boulder_snow_large_01
scen: mp_boulder_snow_large_02
scen: mp_boulder_snow_large_03
scen: mp_boulder_snow_large_04
scen: mp_tree_pine_small
scen: mp_tree_pine_tall
scen: mp_tree_pine_snow_small
scen: mp_tree_pine_snow_tall
scen: mri lightning
scen: needer
scen: open lens
scen: pelican
scen: pelican_crashed
scen: pipe
scen: pistol
scen: plant_yellowbig
scen: plant_yellowsmall
scen: plasma_flame
scen: plasma_rifle
scen: poa_fire_emitter
scen: poa_fire_emitter large
scen: rock_shardlong
scen: rock_shardmed
scen: rock_shardrubble
scen: rock_shardsmall
scen: rock_shardwide
scen: rock_sharpcurly
scen: rock_sharphole
scen: rock_sharpsmall
scen: rock_sharptall
scen: rock_sharpwedge
scen: rocks_smoldering
scen: shotgun
scen: shrub_large
scen: shrubsmall
scen: simple_beacon_blue
scen: simple_beacon_red
scen: small exhaust
scen: smoldering_debris
scen: snowrock
scen: snowrocksmall
scen: sparks constant
scen: sparks friction
scen: sparks spurt
scen: spray_emitter_medium
scen: steam jets
scen: steam jets fast
scen: temp critical
scen: tree_leafy
scen: tree_leafy_doublewide
scen: tree_leafy_fallentrunk
scen: tree_leafy_fallentrunk_short
scen: tree_leafy_medium
scen: tree_leafy_sapling
scen: tree_leafy_stump
scen: tree_leafy_stump_crouch
scen: tree_leafydense_doublewide
scen: tree_pine
scen: tree_pine_snow
scen: tree_pine_snowsmall
scen: tree_pine_tall
scen: tree_wall
scen; tree_wallbig
scen: tubewire
scen: vines_hanging
scen: waterfall_emitter
scen: waterfall_spray_emitter_small
scen: waves_sound
scen: white dynamic light
scen: wraith
sgla: b40_ctrlglass
sgla: b40_ctrlglassb
sgla: b40_domeglass
sgla: b40_floorglass
sgla: covenant glass floor
sgla: glass floor
sgla: glass floor hack
sgla: glass floor mirror
sky: b40 snowy sky
sky: beavercreek sky
sky: boardingaction space
sky: c20 interior atmosphere
sky: c40 snowy sky
sky: carousel
sky: chillout sky
sky: clear afternoon
sky: dusk
sky: gephyrophobia_skynight
sky: hangemhigh
sky: mp_dusk
sky: sky_exterior
sky: sky_icefields
sky: sky_infinity
sky: sky_sidewinder
sky: sky_start
sky: sky_timberland
sky: skydusk0
sky: skydusk1
sky: skynight0
sky: skynight1
sky: skyofdoom
sky: skyofdoom_d40 cinematic
sky: skyofdoom_d40a
sky: skyofdoom_d40b
sky: space
sky: space_x10
sky: swamp atmosphere
sky: wizard sky
swat: beaver water
swat: covenant coolant
swat: river_fronta
swat: swamp_a_water
swat: swamp_b_water
swat: water
swat: water dusk
vehi: b30_falling_box
vehi: chair pilot
vehi: chair pod
vehi: cryotube
vehi: fighterbomber
vehi: halo
vehi: lifepod
vehi: lifepod_atmosphere_entry
vehi: lifepod_docked
vehi: lifepod_entry
vehi: pelican
vehi: pelican_astral
vehi: wraith
weap: energy sword
wind: infinity
wind: inside (x2)
wind: outside
wind: outside_a30
wind: multiplayer (boardingaction, carousel, chillout, gephyrophobia, sidewinder, timberland and wizard)
wind: underwater
Welcome to Crazy Madness, my entirely ilLEGAL mod! PM me for a link. Others are not welcome to the file for several very important, yet not explicated, reasons.
IMPORT LIST:
Statistics: 376 imports, 7710 tags (Bloodgulch has 2410 tags), 1.5 minutes of map rebuilding time.
bipd: monitor
bipd: sentinel
fog: a10/fog/smoke
fog: a30/valley
fog: b30/water
fog: b40_machinefog
fog: b40_pitfog
fog: b40_snowyfog
fog: bafog
fog: beavercreek
fog: c40_snowyfog
fog: chillout
fog: coolant
fog: damnation
fog: gephyrophobia
fog: shaft fog
fog: swamp fog
fog: water_dirty
lifi: b40_foglight
lifi: b40_spotlight
lifi: car_spotlight
lifi: ground_bright
lifi: light_ceiling
lifi: light_ceiling_large
lifi: light_ground
lifi: light fixture wall3
lifi: swamp_light_ground
mach: alert_light
mach: b40_garagedoor
mach: b40_giantdoor
mach: b40_lift1600
mach: b40_lift4800
mach: b40_outerdoor
mach: b40_towerlift
mach: beam emitter
mach: beam emitter_blue
mach: beam emitter_red
mach: bridge
mach: bridge fast
mach: c40_brokendoor
mach: command_display
mach: cortana powerup fx
mach: cryo vis test
mach: cryotube
mach: d40_door_small_bashed
mach: d40_door_small_bashed_platformed
mach: d40_door_small_noglass_bashed
mach: d40_door_small_noglass_bashed_platformed
mach: door airlock
mach: door blast closed
mach: door blast half
mach: door blast
mach: door cryo chamber
mach: door jeff tube
mach: door jeff tube burnt
mach: door small
mach: door small burnt
mach: door small no glass
mach: door small platform
mach: door_large
mach: door_mainshaft
mach: door_small_bashed
mach: door_small_noglass_bashed
mach: falling lift
mach: halo_destroyed
mach: holo beam tube
mach: holo command control
mach: holo control (a50 and c20)
mach: holo control dual
mach: holo control ring
mach: holo control room display
mach: holo control sphere
mach: holo display square
mach: holo display tall
mach: holo display wide
mach: holo halo control
mach: holo halo ring
mach: holo halo solar system
mach: holo map
mach: holo panel
mach: holo radial control
mach: holo tri control
mach: hushed casket
mach: index platform
mach: lifepod device
mach: lift
mach: mustering_door
mach: platform
mach: poa_explosion
mach: prison door
mach: shaft open lens
mach: shield charge
mach: shuttle bay doors
mach: small door
mach: small door (platformicated)
mach: space_battle
mach: teleportation
mach: teleportation short
mach: torpedo_bridge
mach: wiz_alert_light
proj: covenant blast bolt
proj: beam emitter/beam
proj: info
proj: light
proj: teleport ring
rain: c40_snow
rain: snow
rain: swamp bugs and rain
rain: water debris
scen: a50_nutblocker
scen: abort
scen: assault
scen: b40_cpanel
scen: b40_shaftring
scen: b40_snowbush
scen: b40_snowbushsmall
scen: background
scen: banshee_crashed
scen: baton
scen: baton dynamic
scen: blink red dynamic nomodel
scen: blood_pool
scen: blue landing beacon
scen: boulder_granite_gigantic
scen: boulder_granite_large
scen: boulder_granite_medium
scen: boulder_granite_small
scen: boulder_moss_gigantic
scen: boulder_moss_large
scen: boulder_moss_small
scen: boulder_redrock_gigantic
scen: boulder_redrock_large
scen: boulder_redrock_medium
scen: boulder_redrock_small
scen: boulder_snow_gigantic
scen: boulder_snow_large
scen: boulder_snow_small
scen: bridge lightning
scen: bulletin board
scen: burning_flame
scen: burning_flame_nondynamic
scen: c10_bigplant
scen: c10_lilypad
scen: c10_lilypadbunch
scen: c10_lilypadbunchb
scen: c10_lilypadcluster
scen: c10_lilypadclusterb
scen: c10_plantclump
scen: c10_smallplant
scen: c40_snowbush_dark
scen: c40_snowbushsmall_dark
scen: c_dropship
scen: c_dropship_crashed
scen: c_field_generator
scen: c_metalsmall
scen: c_metaltall
scen: c_metalwide
scen: c_storage
scen: c_storage_large
scen: c_uplink
scen: captain_implant
scen: condensation
scen: coolant bubble
scen: cortana vol
scen: cortana_chip
scen: countdown
scen: ctorch
scen: cutscene_small_rock
scen: door_blast_collision
scen: dust
scen: elite_corpse
scen: fighterbomber_scenery
scen: flood_captain
scen: ghost
scen: glowingdrip
scen: grav_lift_particles
scen: grenade
scen: h computer bank
scen: h gun rack
scen: h oxy tank
scen: h_barricade_large
scen: h_barricade_large_gap
scen: h_barricade_small
scen: h_barricade_small_visor
scen: halo_closeup
scen: heavysmoke
scen: helmet
scen: helmet_chip
scen: hilltop
scen: holo control indicator
scen: hushed casket-off
scen: hushed casket-on
scen: index
scen: index_hold
scen: index_hold_hologram
scen: index platform
scen: landing beacon
scen: large exhaust
scen: lifepod_atmosphere_entry
scen: lifepod_crashed
scen: light blink cyan
scen: light blink cyan dynamic
scen: light blink green
scen: light blink green dynamic
scen: light blink orange
scen: light blink orange dynamic
scen: light blink red
scen: light blink red dynamic
scen: light cyan
scen: light cyan dynamic
scen: light green
scen: light green dynamic
scen: light jitter cyan
scen: light jitter cyan dynamic
scen: light jitter green
scen: light jitter green dynamic
scen: light jitter orange
scen: light jitter orange dynamic
scen: light jitter red
scen: light jitter red dynamic
scen: light lens flare green
scen: light lens flare yellow
scen: light orange
scen: light orange dynamic
scen: light red (x2)
scen: light red dynamic
scen: lockpick
scen: metal_small
scen: metal_tall
scen: metal_wide
scen: mp_beacon_blue
scen: mp_beacon_red
scen: mp_boulder_granite_gigantic
scen: mp_boulder_granite_large_00
scen: mp_boulder_granite_large_01
scen: mp_boulder_granite_large_02
scen: mp_boulder_granite_large_03
scen: mp_boulder_granite_large_04
scen: mp_boulder_granite_medium
scen: mp_boulder_moss_large
scen: mp_boulder_moss_small
scen: mp_boulder_snow_large_00
scen: mp_boulder_snow_large_01
scen: mp_boulder_snow_large_02
scen: mp_boulder_snow_large_03
scen: mp_boulder_snow_large_04
scen: mp_tree_pine_small
scen: mp_tree_pine_tall
scen: mp_tree_pine_snow_small
scen: mp_tree_pine_snow_tall
scen: mri lightning
scen: needer
scen: open lens
scen: pelican
scen: pelican_crashed
scen: pipe
scen: pistol
scen: plant_yellowbig
scen: plant_yellowsmall
scen: plasma_flame
scen: plasma_rifle
scen: poa_fire_emitter
scen: poa_fire_emitter large
scen: rock_shardlong
scen: rock_shardmed
scen: rock_shardrubble
scen: rock_shardsmall
scen: rock_shardwide
scen: rock_sharpcurly
scen: rock_sharphole
scen: rock_sharpsmall
scen: rock_sharptall
scen: rock_sharpwedge
scen: rocks_smoldering
scen: shotgun
scen: shrub_large
scen: shrubsmall
scen: simple_beacon_blue
scen: simple_beacon_red
scen: small exhaust
scen: smoldering_debris
scen: snowrock
scen: snowrocksmall
scen: sparks constant
scen: sparks friction
scen: sparks spurt
scen: spray_emitter_medium
scen: steam jets
scen: steam jets fast
scen: temp critical
scen: tree_leafy
scen: tree_leafy_doublewide
scen: tree_leafy_fallentrunk
scen: tree_leafy_fallentrunk_short
scen: tree_leafy_medium
scen: tree_leafy_sapling
scen: tree_leafy_stump
scen: tree_leafy_stump_crouch
scen: tree_leafydense_doublewide
scen: tree_pine
scen: tree_pine_snow
scen: tree_pine_snowsmall
scen: tree_pine_tall
scen: tree_wall
scen; tree_wallbig
scen: tubewire
scen: vines_hanging
scen: waterfall_emitter
scen: waterfall_spray_emitter_small
scen: waves_sound
scen: white dynamic light
scen: wraith
sgla: b40_ctrlglass
sgla: b40_ctrlglassb
sgla: b40_domeglass
sgla: b40_floorglass
sgla: covenant glass floor
sgla: glass floor
sgla: glass floor hack
sgla: glass floor mirror
sky: b40 snowy sky
sky: beavercreek sky
sky: boardingaction space
sky: c20 interior atmosphere
sky: c40 snowy sky
sky: carousel
sky: chillout sky
sky: clear afternoon
sky: dusk
sky: gephyrophobia_skynight
sky: hangemhigh
sky: mp_dusk
sky: sky_exterior
sky: sky_icefields
sky: sky_infinity
sky: sky_sidewinder
sky: sky_start
sky: sky_timberland
sky: skydusk0
sky: skydusk1
sky: skynight0
sky: skynight1
sky: skyofdoom
sky: skyofdoom_d40 cinematic
sky: skyofdoom_d40a
sky: skyofdoom_d40b
sky: space
sky: space_x10
sky: swamp atmosphere
sky: wizard sky
swat: beaver water
swat: covenant coolant
swat: river_fronta
swat: swamp_a_water
swat: swamp_b_water
swat: water
swat: water dusk
vehi: b30_falling_box
vehi: chair pilot
vehi: chair pod
vehi: cryotube
vehi: fighterbomber
vehi: halo
vehi: lifepod
vehi: lifepod_atmosphere_entry
vehi: lifepod_docked
vehi: lifepod_entry
vehi: pelican
vehi: pelican_astral
vehi: wraith
weap: energy sword
wind: infinity
wind: inside (x2)
wind: outside
wind: outside_a30
wind: multiplayer (boardingaction, carousel, chillout, gephyrophobia, sidewinder, timberland and wizard)
wind: underwater