[RIP] Crazy Madness (Illegal Mod)

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

Can you keep a secret?

Yes.
43
54%
No.
0
No votes
What? Did you say something?
37
46%
 
Total votes: 80

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

[RIP] Crazy Madness (Illegal Mod)

Post by Sparky » Sun Dec 07, 2008 1:53 pm

AVAST! (lol, just kidding)


Welcome to Crazy Madness, my entirely ilLEGAL mod! PM me for a link. Others are not welcome to the file for several very important, yet not explicated, reasons.

IMPORT LIST:

Statistics: 376 imports, 7710 tags (Bloodgulch has 2410 tags), 1.5 minutes of map rebuilding time.

bipd: monitor
bipd: sentinel

fog: a10/fog/smoke
fog: a30/valley
fog: b30/water
fog: b40_machinefog
fog: b40_pitfog
fog: b40_snowyfog
fog: bafog
fog: beavercreek
fog: c40_snowyfog
fog: chillout
fog: coolant
fog: damnation
fog: gephyrophobia
fog: shaft fog
fog: swamp fog
fog: water_dirty

lifi: b40_foglight
lifi: b40_spotlight
lifi: car_spotlight
lifi: ground_bright
lifi: light_ceiling
lifi: light_ceiling_large
lifi: light_ground
lifi: light fixture wall3
lifi: swamp_light_ground

mach: alert_light
mach: b40_garagedoor
mach: b40_giantdoor
mach: b40_lift1600
mach: b40_lift4800
mach: b40_outerdoor
mach: b40_towerlift
mach: beam emitter
mach: beam emitter_blue
mach: beam emitter_red
mach: bridge
mach: bridge fast
mach: c40_brokendoor
mach: command_display
mach: cortana powerup fx
mach: cryo vis test
mach: cryotube
mach: d40_door_small_bashed
mach: d40_door_small_bashed_platformed
mach: d40_door_small_noglass_bashed
mach: d40_door_small_noglass_bashed_platformed
mach: door airlock
mach: door blast closed
mach: door blast half
mach: door blast
mach: door cryo chamber
mach: door jeff tube
mach: door jeff tube burnt
mach: door small
mach: door small burnt
mach: door small no glass
mach: door small platform
mach: door_large
mach: door_mainshaft
mach: door_small_bashed
mach: door_small_noglass_bashed
mach: falling lift
mach: halo_destroyed
mach: holo beam tube
mach: holo command control
mach: holo control (a50 and c20)
mach: holo control dual
mach: holo control ring
mach: holo control room display
mach: holo control sphere
mach: holo display square
mach: holo display tall
mach: holo display wide
mach: holo halo control
mach: holo halo ring
mach: holo halo solar system
mach: holo map
mach: holo panel
mach: holo radial control
mach: holo tri control
mach: hushed casket
mach: index platform
mach: lifepod device
mach: lift
mach: mustering_door
mach: platform
mach: poa_explosion
mach: prison door
mach: shaft open lens
mach: shield charge
mach: shuttle bay doors
mach: small door
mach: small door (platformicated)
mach: space_battle
mach: teleportation
mach: teleportation short
mach: torpedo_bridge
mach: wiz_alert_light

proj: covenant blast bolt
proj: beam emitter/beam
proj: info
proj: light
proj: teleport ring

rain: c40_snow
rain: snow
rain: swamp bugs and rain
rain: water debris

scen: a50_nutblocker
scen: abort
scen: assault
scen: b40_cpanel
scen: b40_shaftring
scen: b40_snowbush
scen: b40_snowbushsmall
scen: background
scen: banshee_crashed
scen: baton
scen: baton dynamic
scen: blink red dynamic nomodel
scen: blood_pool
scen: blue landing beacon
scen: boulder_granite_gigantic
scen: boulder_granite_large
scen: boulder_granite_medium
scen: boulder_granite_small
scen: boulder_moss_gigantic
scen: boulder_moss_large
scen: boulder_moss_small
scen: boulder_redrock_gigantic
scen: boulder_redrock_large
scen: boulder_redrock_medium
scen: boulder_redrock_small
scen: boulder_snow_gigantic
scen: boulder_snow_large
scen: boulder_snow_small
scen: bridge lightning
scen: bulletin board
scen: burning_flame
scen: burning_flame_nondynamic
scen: c10_bigplant
scen: c10_lilypad
scen: c10_lilypadbunch
scen: c10_lilypadbunchb
scen: c10_lilypadcluster
scen: c10_lilypadclusterb
scen: c10_plantclump
scen: c10_smallplant
scen: c40_snowbush_dark
scen: c40_snowbushsmall_dark
scen: c_dropship
scen: c_dropship_crashed
scen: c_field_generator
scen: c_metalsmall
scen: c_metaltall
scen: c_metalwide
scen: c_storage
scen: c_storage_large
scen: c_uplink
scen: captain_implant
scen: condensation
scen: coolant bubble
scen: cortana vol
scen: cortana_chip
scen: countdown
scen: ctorch
scen: cutscene_small_rock
scen: door_blast_collision
scen: dust
scen: elite_corpse
scen: fighterbomber_scenery
scen: flood_captain
scen: ghost
scen: glowingdrip
scen: grav_lift_particles
scen: grenade
scen: h computer bank
scen: h gun rack
scen: h oxy tank
scen: h_barricade_large
scen: h_barricade_large_gap
scen: h_barricade_small
scen: h_barricade_small_visor
scen: halo_closeup
scen: heavysmoke
scen: helmet
scen: helmet_chip
scen: hilltop
scen: holo control indicator
scen: hushed casket-off
scen: hushed casket-on
scen: index
scen: index_hold
scen: index_hold_hologram
scen: index platform
scen: landing beacon
scen: large exhaust
scen: lifepod_atmosphere_entry
scen: lifepod_crashed
scen: light blink cyan
scen: light blink cyan dynamic
scen: light blink green
scen: light blink green dynamic
scen: light blink orange
scen: light blink orange dynamic
scen: light blink red
scen: light blink red dynamic
scen: light cyan
scen: light cyan dynamic
scen: light green
scen: light green dynamic
scen: light jitter cyan
scen: light jitter cyan dynamic
scen: light jitter green
scen: light jitter green dynamic
scen: light jitter orange
scen: light jitter orange dynamic
scen: light jitter red
scen: light jitter red dynamic
scen: light lens flare green
scen: light lens flare yellow
scen: light orange
scen: light orange dynamic
scen: light red (x2)
scen: light red dynamic
scen: lockpick
scen: metal_small
scen: metal_tall
scen: metal_wide
scen: mp_beacon_blue
scen: mp_beacon_red
scen: mp_boulder_granite_gigantic
scen: mp_boulder_granite_large_00
scen: mp_boulder_granite_large_01
scen: mp_boulder_granite_large_02
scen: mp_boulder_granite_large_03
scen: mp_boulder_granite_large_04
scen: mp_boulder_granite_medium
scen: mp_boulder_moss_large
scen: mp_boulder_moss_small
scen: mp_boulder_snow_large_00
scen: mp_boulder_snow_large_01
scen: mp_boulder_snow_large_02
scen: mp_boulder_snow_large_03
scen: mp_boulder_snow_large_04
scen: mp_tree_pine_small
scen: mp_tree_pine_tall
scen: mp_tree_pine_snow_small
scen: mp_tree_pine_snow_tall
scen: mri lightning
scen: needer
scen: open lens
scen: pelican
scen: pelican_crashed
scen: pipe
scen: pistol
scen: plant_yellowbig
scen: plant_yellowsmall
scen: plasma_flame
scen: plasma_rifle
scen: poa_fire_emitter
scen: poa_fire_emitter large
scen: rock_shardlong
scen: rock_shardmed
scen: rock_shardrubble
scen: rock_shardsmall
scen: rock_shardwide
scen: rock_sharpcurly
scen: rock_sharphole
scen: rock_sharpsmall
scen: rock_sharptall
scen: rock_sharpwedge
scen: rocks_smoldering
scen: shotgun
scen: shrub_large
scen: shrubsmall
scen: simple_beacon_blue
scen: simple_beacon_red
scen: small exhaust
scen: smoldering_debris
scen: snowrock
scen: snowrocksmall
scen: sparks constant
scen: sparks friction
scen: sparks spurt
scen: spray_emitter_medium
scen: steam jets
scen: steam jets fast
scen: temp critical
scen: tree_leafy
scen: tree_leafy_doublewide
scen: tree_leafy_fallentrunk
scen: tree_leafy_fallentrunk_short
scen: tree_leafy_medium
scen: tree_leafy_sapling
scen: tree_leafy_stump
scen: tree_leafy_stump_crouch
scen: tree_leafydense_doublewide
scen: tree_pine
scen: tree_pine_snow
scen: tree_pine_snowsmall
scen: tree_pine_tall
scen: tree_wall
scen; tree_wallbig
scen: tubewire
scen: vines_hanging
scen: waterfall_emitter
scen: waterfall_spray_emitter_small
scen: waves_sound
scen: white dynamic light
scen: wraith

sgla: b40_ctrlglass
sgla: b40_ctrlglassb
sgla: b40_domeglass
sgla: b40_floorglass
sgla: covenant glass floor
sgla: glass floor
sgla: glass floor hack
sgla: glass floor mirror

sky: b40 snowy sky
sky: beavercreek sky
sky: boardingaction space
sky: c20 interior atmosphere
sky: c40 snowy sky
sky: carousel
sky: chillout sky
sky: clear afternoon
sky: dusk
sky: gephyrophobia_skynight
sky: hangemhigh
sky: mp_dusk
sky: sky_exterior
sky: sky_icefields
sky: sky_infinity
sky: sky_sidewinder
sky: sky_start
sky: sky_timberland
sky: skydusk0
sky: skydusk1
sky: skynight0
sky: skynight1
sky: skyofdoom
sky: skyofdoom_d40 cinematic
sky: skyofdoom_d40a
sky: skyofdoom_d40b
sky: space
sky: space_x10
sky: swamp atmosphere
sky: wizard sky

swat: beaver water
swat: covenant coolant
swat: river_fronta
swat: swamp_a_water
swat: swamp_b_water
swat: water
swat: water dusk

vehi: b30_falling_box
vehi: chair pilot
vehi: chair pod
vehi: cryotube
vehi: fighterbomber
vehi: halo
vehi: lifepod
vehi: lifepod_atmosphere_entry
vehi: lifepod_docked
vehi: lifepod_entry
vehi: pelican
vehi: pelican_astral
vehi: wraith

weap: energy sword

wind: infinity
wind: inside (x2)
wind: outside
wind: outside_a30
wind: multiplayer (boardingaction, carousel, chillout, gephyrophobia, sidewinder, timberland and wizard)
wind: underwater
Either you are groping for answers, or you are asking God and listening to Jesus.

Modzy
Green Beret
Posts: 3058
Joined: Fri Feb 22, 2008 11:06 pm
Location: Portland, OR

Re: [RIP] Crazy Madness (Illegal Mod)

Post by Modzy » Sun Dec 07, 2008 6:20 pm

O_O Someone got time on there hands?

G[v]N
Green Beret
Posts: 3460
Joined: Thu Oct 18, 2007 5:18 am
Location: Ò_ô

Re: [RIP] Crazy Madness (Illegal Mod)

Post by G[v]N » Sun Dec 07, 2008 7:08 pm

I PMed him first >=3
Image
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: [RIP] Crazy Madness (Illegal Mod)

Post by Sparky » Sun Dec 07, 2008 9:51 pm

Thanks for showing interest, everyone. As it stands now, I've finished the importing and I'm about 1/4 of the way into the bitmap internalizing process. That process involves internalizing EVERY SINGLE FRIGGIN' bitmap using the Bitmap Internalizer, one at a time. According to my calculations, I need about 6 more hours of straight work. (I can internalize about 4 bitmaps per minute.)

P.S. Conure should fix his internalizer. The app takes about 8-10 seconds to internalize the first 10 bitmaps, and then increases its working time by about 2 seconds every 5 additional bitmaps. I can only do about 15 at a time for it to be worthwhile, then I have to quit and reopen the application.
Either you are groping for answers, or you are asking God and listening to Jesus.

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: [RIP] Crazy Madness (Illegal Mod)

Post by Sparky » Sun Dec 07, 2008 10:21 pm

Ooops. Looks like the bitmaps that are already in the Halo Demo bitmaps.map file shouldn't be internalized. Good thing I discovered this now, before I spent all night doing it.

So it will take me more time to figure out exactly which bitmap files need to be internalized.

Eh... oh well!
Either you are groping for answers, or you are asking God and listening to Jesus.

>Shadow<
Halo Moderator
Halo Moderator
Posts: 2734
Joined: Sun Apr 02, 2006 9:15 pm

Re: [RIP] Crazy Madness (Illegal Mod)

Post by >Shadow< » Sun Dec 07, 2008 10:33 pm

Sparky wrote:P.S. Conure should fix his internalizer. The app takes about 8-10 seconds to internalize the first 10 bitmaps, and then increases its working time by about 2 seconds every 5 additional bitmaps. I can only do about 15 at a time for it to be worthwhile, then I have to quit and reopen the application.
That sounds like a memory leak to me, but I'm probably wrong. Have fun internalizing everything!
Image

Al Capwn
Ranger
Posts: 988
Joined: Thu Nov 27, 2008 12:28 pm

Re: [RIP] Crazy Madness (Illegal Mod)

Post by Al Capwn » Sun Dec 07, 2008 11:07 pm

Oh, so that's why you haven't sent it out yet :P Sorry for the multiples PMs then.
Image
TaxiService wrote:¬_¬ i'm not a quote vending machine.
http://img39.imageshack.us/img39/8052/capwnsig2s.png

Altimit01
Eschaton Dev
Eschaton Dev
Posts: 2108
Joined: Sun Apr 15, 2007 7:43 pm

Re: [RIP] Crazy Madness (Illegal Mod)

Post by Altimit01 » Sun Dec 07, 2008 11:11 pm

Odds are decent that every bitmap internalized means a new shift in data. Or you know, it could just be that some bitmaps are a lot bigger than others. Like DXT2/3 or DXT4/5. Those are massive files.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire

G[v]N
Green Beret
Posts: 3460
Joined: Thu Oct 18, 2007 5:18 am
Location: Ò_ô

Re: [RIP] Crazy Madness (Illegal Mod)

Post by G[v]N » Sun Dec 07, 2008 11:53 pm

Basically, you could extract any of the tags from this with Eschaton, righty rights?
Image
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Altimit01
Eschaton Dev
Eschaton Dev
Posts: 2108
Joined: Sun Apr 15, 2007 7:43 pm

Re: [RIP] Crazy Madness (Illegal Mod)

Post by Altimit01 » Sun Dec 07, 2008 11:57 pm

I'd say the odds are good yes.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire

Modzy
Green Beret
Posts: 3058
Joined: Fri Feb 22, 2008 11:06 pm
Location: Portland, OR

Re: [RIP] Crazy Madness (Illegal Mod)

Post by Modzy » Mon Dec 08, 2008 12:01 am

RIP, Rest In Peace Halo Demo. >_>

G[v]N
Green Beret
Posts: 3460
Joined: Thu Oct 18, 2007 5:18 am
Location: Ò_ô

Re: [RIP] Crazy Madness (Illegal Mod)

Post by G[v]N » Mon Dec 08, 2008 3:48 am

Well, actually:
Others are not welcome to the file for several very important, yet not explicated, reasons.
See? :P So as long as no one releases the frickin' tags publicly, the people who have the tags will make crazy yet clever mods that will pwn almost any past mod ever made and also for better machinimas and will be perceived as elitists and will-
Image
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Noodle
Delta Force
Posts: 4763
Joined: Wed Aug 29, 2007 7:11 pm

Re: [RIP] Crazy Madness (Illegal Mod)

Post by Noodle » Mon Dec 08, 2008 4:59 am

this looks good.

And hey, it's ok to have some illegal stuff once in a while! :P

Keep it up.

G[v]N
Green Beret
Posts: 3460
Joined: Thu Oct 18, 2007 5:18 am
Location: Ò_ô

Re: [RIP] Crazy Madness (Illegal Mod)

Post by G[v]N » Mon Dec 08, 2008 8:22 am

Spitfire[zT] wrote:And hey, it's ok to have some illegal stuff once in a while! :P
Uh..no, you frickin' illogical person. Don't be a bad influence! (at least not publicly)
Image
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Modzy
Green Beret
Posts: 3058
Joined: Fri Feb 22, 2008 11:06 pm
Location: Portland, OR

Re: [RIP] Crazy Madness (Illegal Mod)

Post by Modzy » Mon Dec 08, 2008 8:50 am

Ahhhh, we're so going down one day....

Post Reply

Who is online

Users browsing this forum: No registered users and 9 guests