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My Cheat Thread ^^

Posted: Fri Jul 25, 2008 8:53 pm
by Mac Hacker
Ok let me make this short and sweet i am not going to waste my time uploading cheat files ^^ so i am just gona make an archive of heats here in this posts and posts some screenshots in the second post i will reserve

Code: Select all


Must be set to repeat every 5 seconds
_______Xbox_FOV__________
Float	4BFDBB10	5
Float	4BFDC4E0	5
Float	4BFDC6A4	5
_________________________

Code: Select all


Must be set to repeat every 5 seconds
________Video_Cam__________
Float	4BFDBB10	0.3
Float	4BFDC4E0	0.3
Float	4BFDC6A4	0.3
___________________________

Posted: Fri Jul 25, 2008 8:54 pm
by Mac Hacker
reserved for screenshots because i know list above will get long


FOV = Field of View

Xbox FOV
http://img133.imageshack.us/img133/2701 ... ot1wl4.png

Video Cam (you have to have a specail BG map ^^ with Hud disabled)
http://img59.imageshack.us/img59/5572/s ... ot3ap8.png

Posted: Fri Jul 25, 2008 11:46 pm
by Smythe
cool these look good cant wait for more to come

Posted: Sat Jul 26, 2008 4:15 pm
by sword
Tyler, it seems that you only need to update the variable at 0x4BFDC4E0, and you only need to do it once per game.

Posted: Sat Jul 26, 2008 6:02 pm
by conure
Old new is old.
I will give you some props if you can tell me the trick to map address is memory (very easy tbh).

A real fun thing to do with memory hacks is changing projectiles real time, this leads to increased lawls.

Posted: Sat Jul 26, 2008 10:18 pm
by >Shadow<
Oo, I'd love to know how to change projectiles on the go. Especially if they would be CSS.

Posted: Sun Jul 27, 2008 4:16 am
by Excend
omg, why do you guys have to have you "The cheat" break throughs a month after i get my macbook pro -.-"

Posted: Sun Jul 27, 2008 4:18 am
by Mota-Lev
Haha nice work. And yeah that projectiles one would be awesome.

Posted: Sun Jul 27, 2008 6:43 am
by Mac Hacker
yah ^^ thanks sword i wasnt sure on the variables beause all 3 changed the same and stuff and i couldnt eliminate the other 2


and conure your talking about the BSP morphing thing?

why not just get the model code for each weapon and shrink all weapons or make them large XD

bsp editing is not CSS tho :/

and yeah! i didnt get flamed i must be doing ok :P

o forgot conure on mac we cant use hex to edit memory as far as i know unless we program something to do it

Posted: Sun Jul 27, 2008 8:35 am
by conure
Tyler777 wrote:1.
why not just get the model code for each weapon and shrink all weapons or make them large XD

2.
o forgot conure on mac we cant use hex to edit memory as far as i know unless we program something to do it
1. Why do it the hard way? Why not just change the scale float in the memory's OBJ structure?

2. Any change to memory (such as what the cheat does) is a hex change.

Posted: Sun Jul 27, 2008 8:47 am
by Excend
conure wrote:[quote="Tyler777"1.
why not just get the model code for each weapon and shrink all weapons or make them large XD

2.
o forgot conure on mac we cant use hex to edit memory as far as i know unless we program something to do it
1. Why do it the hard way? Why not just change the scale float in the memory's OBJ structure?

2. Any change to memory (such as what the cheat does) is a hex change.[/quote]

1. broken quote :P

2. i think he did it on accident?

Posted: Sun Jul 27, 2008 10:44 am
by Mac Hacker
conure wrote:
Tyler777 wrote: why not just get the model code for each weapon and shrink all weapons or make them large XD

2.
o forgot conure on mac we cant use hex to edit memory as far as i know unless we program something to do it
1. Why do it the hard way? Why not just change the scale float in the memory's OBJ structure?

2. Any change to memory (such as what the cheat does) is a hex change.
was talking about projectile swaps aXD

Posted: Sun Jul 27, 2008 10:50 am
by Altimit01
That makes zero sense. Point one only makes sense in reference to models not projectile swaps. As for point two, it really shouldn't matter. If you can change an integer, then you're effectively hex editing anyways. It's just a matter of knowing where to look and what to do.

I sense a lack of understanding what happens in memory.

Posted: Sun Jul 27, 2008 10:54 am
by Mac Hacker
Altimit01 wrote:That makes zero sense. Point one only makes sense in reference to models not projectile swaps. As for point two, it really shouldn't matter. If you can change an integer, then you're effectively hex editing anyways. It's just a matter of knowing where to look and what to do.

I sense a lack of understanding what happens in memory.
please inform ^^ well if you can projectile swap using intagerts i dont know how to find the addresss that i edit