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New Maps
Posted: Thu Jun 26, 2008 12:12 pm
by Løki
Okay, this question may seem slightly "under researched', but could someone give me a tut on how to make totally new maps out of scenery. (Like Crossing, BG's not showing at all.) i know I will get flamed but it's worth the risk.

thnx.
Posted: Thu Jun 26, 2008 12:52 pm
by Kayar
Gah, I've posted this tut waaaay too many times.
1. Null out bloodgulch's bsp using the nulling tut which can be found in a million places.
2. Import some scenery. Right now, I'm still unsure whether it makes a difference to do this before or after you null the bsp. Obtain your scen from Mota's Tags pack or convert/export/import your own from CE maps or something.
3. D-swap your new scen into bloodgulch's scnr.
4. Open your map in Swordedit or Sparkedit or some sort of Scenario editor like that, and relocate your new scen. Position it in a way so as to construct your new map.
5. Redistribute flags, netgame equipment (that means weapons), hill spawns, player spawns, and the like either through swordedit or eschaton. Some things may require eschaton to be moved. For example, you can move the flag base scen to wherever you want your flags to be in swordedit, then you can open eschaton and copy/paste the flag base coordinates into the flag coordinates, readjusting things as needed.
Note: Eschaton's scenario editor will not work unless you undo the change in hex that took away the model of bloodgulch. Therefore, when doing the hex nulling step, it's important to know what each value you change really represents, so you can go backwards if you need to.
6. Test your map for glitches, make sure it can be rebuilt (big mistake on my part, try to avoid forgetting this vital step) and make sure all spawns align the way you want them to.
7. Give it a cool name, and release that thing.
Posted: Thu Jun 26, 2008 1:20 pm
by x1MCMAXx
*round of applause* Very nice tut, Kayar.
Posted: Thu Jun 26, 2008 1:27 pm
by DARK WOLF
where can i download the C#MT program??
mine crash when i open it O.o
tnks kayar or the tutorial =D
Posted: Thu Jun 26, 2008 1:38 pm
by SilentChaos16
u know what would be a fun map for demo
Battle Creek
LOL i can see it now
Posted: Thu Jun 26, 2008 1:51 pm
by DARK WOLF
i want to make a big map (a lot of terrain)
and the Mota's Tags pack has a chair and a coffe table!!
that would be so funny
Posted: Thu Jun 26, 2008 2:37 pm
by Kayar
DARK WOLF wrote:i want to make a big map (a lot of terrain)
and the Mota's Tags pack has a chair and a coffe table!!
that would be so funny
Try Box_building.
Posted: Thu Jun 26, 2008 4:05 pm
by DARK WOLF
ty but i need the C#MT first xD
can someone send me a link?
Posted: Thu Jun 26, 2008 4:16 pm
by Slapzy
TheGamingPlace wrote:u know what would be a fun map for demo
Battle Creek
LOL i can see it now
in progress, but will not be released

Posted: Thu Jun 26, 2008 4:22 pm
by Mac Hacker
lol it was me that started th mini mapping scene XD hope to see lots of good maps
Posted: Thu Jun 26, 2008 5:03 pm
by Modzy
Slappey wrote:TheGamingPlace wrote:u know what would be a fun map for demo
Battle Creek
LOL i can see it now
in progress, but will not be released

shhhhhhhh no tell slappey!
Posted: Thu Jun 26, 2008 5:41 pm
by Mac Hacker
M® Møds wrote:Slappey wrote:TheGamingPlace wrote:u know what would be a fun map for demo
Battle Creek
LOL i can see it now
in progress, but will not be released

shhhhhhhh no tell slappey!
as if >_> u arent getting anywhere with that XD
Posted: Thu Jun 26, 2008 5:59 pm
by DARK WOLF
i need to download the fuking C#MT !!!!

Posted: Thu Jun 26, 2008 6:03 pm
by Kayar
>.< No. You don't.
All you need is Mota's tags pack. Box_building.scen is in that.
I don't even have C#MT. That's how much I don't find it useful.
Posted: Thu Jun 26, 2008 7:09 pm
by zapconquest
Tyler777 wrote:lol it was me that started th mini mapping scene XD hope to see lots of good maps
Uhhhh actually, no. It wasn't you. I'd say the one who started it would be Deox with his Deep Space mod (to the best of my knowledge that was the first "new map" type of thing). The only thing you did was convert (sorta) a CE map. And it's actually not as popular as you might like to think because of the holes in the coll, which make it pretty unplayable.