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Importing moddels to bloodgulch.map
Posted: Wed Jan 03, 2007 3:45 pm
by slaaneshie
please can sum1 help me out?
I got HMT and the .vertices and .indices and .meta files all ready for import, but im trying to replace the pistol model with a battle rifle model i did, and it either crashes or says unable to save appended thingy.
Little help please =)
ty
Slaan
Posted: Wed Jan 03, 2007 4:26 pm
by foxrun
yeh theres a tutorial somewhere...
Posted: Wed Jan 03, 2007 4:43 pm
by GZ
No one will ever tell you. I guarantee it.
Posted: Wed Jan 03, 2007 8:28 pm
by >Shadow<
If you join up to Mod Dev Board/ Team wraith, it says there. Out here...you won't find any help.
Posted: Wed Jan 03, 2007 10:18 pm
by Chaos Barnaby
I dont understand why everyone is so exclusive, do you guys think your getting something by doing that? Do you know how frustrating it is to have knowledge kept from you that could make everything easier?
Posted: Wed Jan 03, 2007 10:55 pm
by spida
Trust me. I have found a tutorial that is just about the same as the one shadow wrote on another site, only shadow's is a little less thinking of what you are doing involved. A LITTLE. And I personally, have not found the DEV board very helpful. I guess there is one or two things in there but not much. Don't worry chaos your not missing out on anything really.
Posted: Thu Jan 04, 2007 2:55 am
by mavrick06
hmm i forgot all about trying to get into the dev board...
i should try make the mod to get in.
i think its the zoom is all i need to figure out....
im just getting too lazy.
Posted: Thu Jan 04, 2007 12:35 pm
by spida
Just make the mod creative and it won't need to have the zoom. I know how to do zoom, but did not include it in my mod and hey, I am in the Dev board.
Posted: Thu Jan 04, 2007 7:52 pm
by zapconquest
It's about time I get in, I just don't have any good ideas... maybe I'll come up with some on the weekend.

Posted: Thu Jan 04, 2007 8:31 pm
by spida
You don't need to have clever ideas just something that gets the requirements completed.
Posted: Thu Jan 04, 2007 11:39 pm
by >Shadow<
You know...alot of those requirements can be done simply using HMT and Sparkedit...
Posted: Fri Jan 05, 2007 10:50 am
by spida
What can one do in sparkedit? I have never used it before because I heard you can't really do anything in it.
Posted: Fri Jan 05, 2007 11:52 am
by >Shadow<
Use the PC sparkedit. Especially those people (like me) who have Virtual PC. Or just change the spawn points in raw hex.
Posted: Fri Jan 05, 2007 8:56 pm
by Kraken
foxrun wrote:yeh theres a tutorial somewhere...
Am I the only one who realized that Foxrun just posted?
Posted: Fri Jan 05, 2007 11:42 pm
by draconic74
Youre a little late. He posted days ago.