Marine Mod.

Everything about HD, MD, and their mods.

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Syperium
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Marine Mod.

Post by Syperium » Fri Oct 27, 2006 9:51 am

I did it!

Yes, play as a marine. This is obviously my version or I wouldn't be posting this... Before this, was "play as a grunt". That went down the drain as to the fact, I couldn't figure out why it kept crashing when ever I started to walk... Well, I talked with a few buddys of mine, and they said that they didn't know what to do. sword tried to help me, but forgot what he did to make his jackel mod work; "play as a jackel". I finally know what the problem was...

Bitmap.

That word, that means so much to edit for somethin' to work... XD. That is what needed to be edited. It works fine now. But, this mod, I'm so much more amazed at. Play As A Marine.


Now, be clear that there are some ups-and-downs in this mod. When you try to walk at an angle...(Press "W" to walk foward, and as you're walkin' foward, press "A", or "D"...) it doesn't let you. And the other problem is, is that you can't get into the banshee.

Now, without further a'do, I present to you, the download link, XD:

The Map.


Bitmap.



-Syp.


_
Last edited by Syperium on Sat Oct 28, 2006 2:22 pm, edited 2 times in total.

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Post by GZ » Fri Oct 27, 2006 2:32 pm

haha this is cool, and who says not being able to get in a shee is a problem!?

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Syperium
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Post by Syperium » Fri Oct 27, 2006 2:39 pm

XD. Good Point. Yes, it can be a benefit to those who don't like the shees...

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Post by sword » Fri Oct 27, 2006 3:04 pm

heh, I think what I did to allow you to play as a different biped on map is either changed what spawned in the scenario or searched for each occurance of "dpib" and changed the ID to be the new bipeds.
The sword.

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Syperium
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Post by Syperium » Fri Oct 27, 2006 3:07 pm

sword wrote:Changed what spawned in the scenario...
Hmm... I'm unfammiliar with this. Is it possible you could tell me more?

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Arthur9
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Post by Arthur9 » Fri Oct 27, 2006 10:38 pm

Syperium, theres other bug too: When you throw a grenade, you cant move, and you do a suicide.

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Post by Pool » Fri Oct 27, 2006 10:40 pm

well you were talking about banshee so i guess it is bloodgulch right?

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Post by «Beast» » Sat Oct 28, 2006 4:47 am

Yes, it is BloodGulch. And I think I know what sword is talking about. Lemme see what I can do.
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Post by Syperium » Sat Oct 28, 2006 7:41 am

Arthur9 wrote:Syperium, theres other bug too: When you throw a grenade, you cant move, and you do a suicide.
Yeah, I forgot to tell you about this as welll... Yes, I don't know why it does that...

I even tried increasing the speed of the grenade, and it didn't do anything...

With the shees, I should have just taken them out... That probably would have been better.

But, rock on with the Marine! WooT!

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Post by >Shadow< » Sat Oct 28, 2006 9:20 am

XD

When I did grunt AI in bloodgulch, all of them where invincible!

But you do play as a marine in the Human Mod.
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Syperium
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Post by Syperium » Sat Oct 28, 2006 9:48 am

Yeah... but, this is just the "Play As A Marine" mod, :wink:.

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Post by Kraken » Sat Oct 28, 2006 10:07 am

Well since you're releasing this one, I'll release my Jackal mod.
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Post by Syperium » Sat Oct 28, 2006 10:32 am

Are you talkin' about the Jackel Mod that you may have sent (stc)Chewie?

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Post by Kraken » Sat Oct 28, 2006 11:07 am

It's the Jackal mod that I sent to Chewie.
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Post by Syperium » Sat Oct 28, 2006 11:11 am

XD. Yeah, I've already played it then. I'm wondering though... how did you get it to move and not get Halo Demo to crash, when you start walkin'...?

I'm still tryin' to get that to work... no progress has been made in these verious attempts...

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