How would I go about doing this with Eschaton, since SwordEdit keeps crashing every 5 seconds
thanks
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The fastest way to do this using Eschaton would be to load the level in the scenario viewer, then choose Player Spawns and copy-paste your determined value into all Z coordinate values.zapconquest wrote:go into the scnr tag editor and change all the player spawn z-values
Thanks for elaborating on my taciturn responseSparky wrote:The fastest way to do this using Eschaton would be to load the level in the scenario viewer, then choose Player Spawns and copy-paste your determined value into all Z coordinate values.zapconquest wrote:go into the scnr tag editor and change all the player spawn z-values
Also, if you want to make full use of each spawn point in the map -- or the opposite, if you want to limit the number of active spawn points -- you will need to do this the more tedious way, through the scnr tag's metadata bitmask values for each player spawn chunk. There are 72 spawn points, I think, so this task will take a while. In fact, someone made a simple application to move all the spawn points into a single location on the default bloodgulch map, but that's not useful to you; it's a time-consuming task to adjust each coordinate manually.
Try using all three swordedit versions, two of which are here: http://www.halodemomods.com/wiki/Tools#swordedit
Samuco's latest build of swordedit: starlight can be found on his homepage.
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