Reach-like moving crosshair in CE.

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

Post Reply
{DKW}drk

Reach-like moving crosshair in CE.

Post by {DKW}drk » Wed Oct 12, 2011 5:01 pm

A moving crosshair in Halo CE.



From what i have read in the comments its a FP model thing.
Would it be possible for someone to craft a weapon with a moving reticule like they did in reach?

kiddten
Commando
Posts: 2469
Joined: Wed Sep 30, 2009 1:42 am
Location: Nova Zeelandia.

Re: Reach-like moving crosshair in CE.

Post by kiddten » Wed Oct 12, 2011 5:09 pm

Seen it before.
how it's done is the moving parts of the crosshair are actually textured planes on the model, and are animated to spread out when the rifle fires.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

Mgalekgolo
Commando
Posts: 2589
Joined: Thu Jun 24, 2010 6:36 am

Re: Reach-like moving crosshair in CE.

Post by Mgalekgolo » Wed Oct 12, 2011 6:28 pm

Way before reach bro. I remember this. This is just a looping animation last time I checked, or alteast thats what someone here said.
Yarok wrote:There may be a giant dildo protruding from your forehead.
Image

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: Reach-like moving crosshair in CE.

Post by Sparky » Thu Oct 13, 2011 8:05 am

Still, you gotta admit that's some creative thinking, especially for the likes of the CE community which does most of its creative thinking in the map-creation department instead.

Now they just need to use some actual gunshot sounds, rather than SFX that sound like bongo drums when you shoot a machine gun. Battlefield 3 has gunshot sounds that are probably sampled -- I can tell because they're so freaking loud and obnoxious.
Either you are groping for answers, or you are asking God and listening to Jesus.

x0v3rKiLx
Peon
Posts: 89
Joined: Fri Jul 02, 2010 5:43 pm
Location: New York City, New York
Contact:

Re: Reach-like moving crosshair in CE.

Post by x0v3rKiLx » Mon Oct 17, 2011 6:10 am

Sparky wrote:Now they just need to use some actual gunshot sounds, rather than SFX that sound like bongo drums when you shoot a machine gun. Battlefield 3 has gunshot sounds that are probably sampled -- I can tell because they're so freaking loud and obnoxious.
That's because they are sampled. Ever since Medal of Honor: Airborne (the last good Medal of Honor IMO), EA has gotten their weaponry sound effects by doing live samples of the weapons firing and being operated in real life. There's an extra documentary included in MoH: Airborne that shows how they do it, and it's pretty awesome.
Image
Image
New York's #1 Halo: Reach Player (KDR)

Excend
Commando
Posts: 2791
Joined: Sun May 06, 2007 3:27 am
Location: SiK x Gh0sTs Rehauled.
Contact:

Re: Reach-like moving crosshair in CE.

Post by Excend » Mon Oct 17, 2011 6:12 am

It's a little bit more difficult to sample futuristic weapons. Besides, all the Halo sounds are familiar to me at this point and changing the gun shot sounds would be all like "Woah what weapon is that?"
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

Amy
Green Beret
Posts: 3628
Joined: Mon Nov 17, 2008 6:22 pm
Location: Mota-Lev's house.
Contact:

Re: Reach-like moving crosshair in CE.

Post by Amy » Mon Oct 17, 2011 1:42 pm

White Knightmare wrote:Besides, all the Halo sounds are familiar to me at this point and changing the gun shot sounds would be all like "Woah what weapon is that?"
This is pretty much why I hate it when they change sounds so drastically.
MGM Sig
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 18 guests