Campaign modding
Moderator: Halo Moderators
Campaign modding
I have been thinking of making a new campaign mod for Halo Demo. However, I feel that b30 is too small for what I have in mind. I'm thinking of using maps like a30 or even b40, but modding Halo Full maps that have been converted into Halo Demo always get screwed up. Anyone have any idea how to mod Halo Full maps that have been converted into Halo Demo?
If it helps, I am also planning to import tags such as Halo 3 Bipeds, Needlers, Energy swords etc. The list also includes Halo 3 Warthogs/Banshees as well.
If it helps, I am also planning to import tags such as Halo 3 Bipeds, Needlers, Energy swords etc. The list also includes Halo 3 Warthogs/Banshees as well.
May peace prevail in this world.
Perhaps I should mod Halo again. Soon.
Perhaps I should mod Halo again. Soon.
Re: Campaign modding
Converting campaign maps (a10, etc) should work fine, But there are errors when importing tags into a10. And modding converted maps might work, but the size of the map will be really huge.
Re: Campaign modding
So, I'm assuming that trying to import tags into Full Campaign maps would cause an error, even if you didn't swap any of the original tags with the imported ones?Nuthead_ wrote:Converting campaign maps (a10, etc) should work fine, But there are errors when importing tags into a10. And modding converted maps might work, but the size of the map will be really huge.
May peace prevail in this world.
Perhaps I should mod Halo again. Soon.
Perhaps I should mod Halo again. Soon.
Re: Campaign modding
Are there too many tags in the map then? Does the map have over 7000-something tags?Nuthead_ wrote:Converting campaign maps (a10, etc) should work fine, But there are errors when importing tags into a10. And modding converted maps might work, but the size of the map will be really huge.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: Campaign modding
It is impossible.
When reached the limit of 6000 or 7000 or even more.
It will not play the map and will make a crash on Halo.
I did a test for 3 years.
With my bloodgulch and I imported so many stuff in website (over than 6000 or 7000)
(If you did try and it work, I might be wrong. If I'm right so there is it)
When reached the limit of 6000 or 7000 or even more.
It will not play the map and will make a crash on Halo.
I did a test for 3 years.
With my bloodgulch and I imported so many stuff in website (over than 6000 or 7000)
(If you did try and it work, I might be wrong. If I'm right so there is it)
Re: Campaign modding
Alright then, I will try an experiment. I will load in more tags until it exceeds 7000 tags, and then I will see what happens.
May peace prevail in this world.
Perhaps I should mod Halo again. Soon.
Perhaps I should mod Halo again. Soon.
Re: Campaign modding
Unknown-D, I've already tried that. The only thing that happens is that the map becomes unplayable after about 7300 tags. Altimit01 made a fix for this so I could release the INCY with more tags inside its map file, but it remains unplayable.
I'm guessing the problem is something else, though. Perhaps too much internalized data, making the map file too large in MB?
I'm guessing the problem is something else, though. Perhaps too much internalized data, making the map file too large in MB?
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: Campaign modding
I think that, the halo can't handle more "internalized data".Sparky wrote:Unknown-D, I've already tried that. The only thing that happens is that the map becomes unplayable after about 7300 tags. Altimit01 made a fix for this so I could release the INCY with more tags inside its map file, but it remains unplayable.
I'm guessing the problem is something else, though. Perhaps too much internalized data, making the map file too large in MB?
I'm not sure, i guess is only a theory.
Re: Campaign modding
Too much internalized data, and too large of a MB map file? It sounds like a possibility to me. Oh well.Sparky wrote:Unknown-D, I've already tried that. The only thing that happens is that the map becomes unplayable after about 7300 tags. Altimit01 made a fix for this so I could release the INCY with more tags inside its map file, but it remains unplayable.
I'm guessing the problem is something else, though. Perhaps too much internalized data, making the map file too large in MB?
May peace prevail in this world.
Perhaps I should mod Halo again. Soon.
Perhaps I should mod Halo again. Soon.
Re: Campaign modding
It doesn't matter how large the file is in MB, it can even be GB in size. What matters is how much data the scenario tag references, and maybe also how much of that is internalized in the map file.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: Campaign modding
I see.Sparky wrote:It doesn't matter how large the file is in MB, it can even be GB in size. What matters is how much data the scenario tag references, and maybe also how much of that is internalized in the map file.
May peace prevail in this world.
Perhaps I should mod Halo again. Soon.
Perhaps I should mod Halo again. Soon.
Re: Campaign modding
I think the size of the maps do matter, it depends on how much of the map the game is optimized to read.

Re: Campaign modding
I agree with your point of view. Indeed, Silent Cartographer is fairly small campaign map, modding it usually would have mostly no issues, unless you screwed up while using Eschaton while modding it somehow. Or at least, that's the way I see it anyway.Smythe wrote:I think the size of the maps do matter, it depends on how much of the map the game is optimized to read.
May peace prevail in this world.
Perhaps I should mod Halo again. Soon.
Perhaps I should mod Halo again. Soon.
Re: Campaign modding
Make sure you use Eschaton version 0.8.1 when you rebuild the maps. 0.8.2 has problems rebuilding and should only be used to read/write Xbox maps.
Either you are groping for answers, or you are asking God and listening to Jesus.
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Re: Campaign modding
errm, pirate Halo Full?
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