Model Problems

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GZ
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Model Problems

Post by GZ » Thu Oct 19, 2006 9:53 pm

For some reason Wings 3d is not letting me import my .OBJ file! maybe im doing the process wrong. I did all the stuff with OBJconvertor. im not asking for a tutorial on how to import models, I just want to know why Wings 3D wont open the file.

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Post by Kraken » Thu Oct 19, 2006 10:19 pm

I've never bothered with models or ever wanted to for that matter.
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Post by rebelj12a » Fri Oct 20, 2006 12:06 am

agreed, agreed, its not a priority for me either
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Post by Trinity. » Fri Oct 20, 2006 2:41 am

Yeah, well when I did models, I had the same problem as BZ, and still do.

:cry:
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Post by ?mike? » Fri Oct 20, 2006 3:32 am

make sure you are selecting import obj. not just the open selection.

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Post by Trinity. » Fri Oct 20, 2006 4:05 am

I used the tutorial that everone else used. It said it would import the model at the end, but it did nothing.
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Post by >Shadow< » Fri Oct 20, 2006 6:48 am

That is because you have to do something in Hex at the end.
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Post by Trinity. » Fri Oct 20, 2006 9:21 am

XD Oh yeahh!!!

Syp said that a while back.

Well this sucks for me.

Now I need to find out where that hex is.
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Post by Syperium » Fri Oct 20, 2006 1:06 pm

I'll give you two hints... It'll be (I think) in the *Tag Counts* location in the header, and... it's in the header. :lol:.

I'm just gettin' this glitch all-of-the-time when-ever I import a new model.

(I wouldn't mind if someone gave me a detailed tut on how to import a correct model, and maybe send me a correct model. Looking at it right now, it seems as though my entire model pack, doesn't have any correct models.)

I'll get my break eventually.


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Post by ?mike? » Fri Oct 20, 2006 1:25 pm

are the models triangulated?

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Post by GZ » Fri Oct 20, 2006 2:49 pm

I wish someone would tell the secret to importing models into the demo, but i guess that would wreck the the enormous fun of beating the hell out of your computer, wouldnt it.

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Post by Syperium » Fri Oct 20, 2006 5:31 pm

¿mike? wrote:are the models triangulated?
I have no idea... I'm sure if I know what that means either... Hmm... why don't you post a link to a "triangulated" model, and I'll try and import it...

Thanks if your curtiousness proceeds.



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>Shadow<
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Post by >Shadow< » Fri Oct 20, 2006 7:56 pm

A. Mods are easy to install! :D

B. Halo supports models that are made purely out of triangles. Anything else and it will look all messed up. I think that is what it means.
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Post by ?mike? » Fri Oct 20, 2006 8:13 pm

yeah in wings3D there is a thing you can select that triangulates your model.

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Post by «Beast» » Fri Oct 20, 2006 8:18 pm

>Shadow< wrote:A. Mods are easy to install! :D

B. Halo supports models that are made purely out of triangles. Anything else and it will look all messed up. I think that is what it means.
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