Grenade help

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Sir.Adam

Grenade help

Post by Sir.Adam » Sat May 07, 2011 7:11 pm

Hello, Just wanted to know what properties would I need to change the regular Grenade to mimic the halo reach one? like

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Re: Grenade help

Post by TaxiService » Sun May 08, 2011 7:04 am

Hm. I don't remember. :-\

Try messing in Eschaton. Go in the grenade proj tag and… yeah, experiment a bit. That's how one gathers knowledge.

Sparky's plugins might help in the process thanks to all the descriptions of what the floats do. Good luck!
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Re: Grenade help

Post by Sparky » Sun May 08, 2011 7:55 am

It needs a contrail or particle effect, and yes, experiment.
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Sir.Adam

Re: Grenade help

Post by Sir.Adam » Sun May 08, 2011 4:16 pm

well... How would I add a contrail?

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Re: Grenade help

Post by TaxiService » Sun May 08, 2011 8:50 pm

You would need CE to just add a contrail. :-\ what we can do with our current tools is to use an existing projectile with a contrail (I.E. a a duplicated rocket proj) and edit it to behave and look like a grenade. o_o

I suggest you to use the rocket projectile because it already has every tag one could desire: pctl (particle system), lsnd (looping sound), msg2 (light volume), cont etc.

What i meant by experimenting is: go in the grenade projectile's floats and check what numbers are there; then edit them a little and test the results.
The grenade's appearance is only important to an extent…
I'd have edited the properties of the grenade's behaviour before its looks, but that's me!
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Re: Grenade help

Post by Nuthead_ » Mon May 09, 2011 12:03 am

i tried doing this once, but i was making a "Fire Grenade".

messed it around abit, and it somehow turned into a SuperSonic Grenade.
fun through. :P

Sir.Adam

Re: Grenade help

Post by Sir.Adam » Tue May 10, 2011 4:58 pm

Well...:/ I sorta got it down I set the life span to about 11.5, put the "Time to-to about 0.1 " and time 0.2...the weight ark is 0.79 and the initial speed is 0.0012 should I put it higher and add it to the final speed?

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Re: Grenade help

Post by Sparky » Tue May 10, 2011 6:31 pm

If you're using my plugins (sparky's plugins), then there should be some description for what the initial speed and final speed do. Besides telling you this, it would be according to your opinion and testing that you determine what values to use. Since the speed is slow, test it while running forward and backward, because the projectile will likely use the biped's running speed and may even move backwards when you're running backwards.
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Re: Grenade help

Post by TaxiService » Tue May 10, 2011 9:03 pm

Well, normally grenades' speed is set to zero. o_o The velocity at which they are thrown is set somewhere in the bipd tag.
I don't think they'd need their projectile speed to be modified unless you want them thrown faster than how they already are.
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{DKW}drk

Re: Grenade help

Post by {DKW}drk » Thu May 12, 2011 3:15 pm

If the videos from CE, ask the modder for the tag.

Sir.Adam

Re: Grenade help

Post by Sir.Adam » Thu May 12, 2011 5:58 pm

No, and he is not releasing the tags any time soon.
And last question is it possible to make warthog riders vulnerable to melee's

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Re: Grenade help

Post by Mgalekgolo » Thu May 12, 2011 6:02 pm

try a flag in the vehi tag passed area damge to children.

also, check powerhouse, its unpeotected.
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Re: Grenade help

Post by TaxiService » Fri May 13, 2011 6:54 am

Drivers vulnerable to melees? Hm… interesting question! It must be, as human said, some flag in the warthog's coll tag.

Or maybe in the cyborg_mp bipd? or its coll? i am not sure! i am not even sure why did i never check! It would be sensed to make the drivers vulnerable to melees!

If all else fails, try checking in a melee jpt! tag, but if that doesn't work then i am not sure anything else will.
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Re: Grenade help

Post by Smythe » Fri May 13, 2011 9:48 pm

TaxiService wrote:Drivers vulnerable to melees? Hm… interesting question! It must be, as human said, some flag in the warthog's coll tag.

Or maybe in the cyborg_mp bipd? or its coll? i am not sure! i am not even sure why did i never check! It would be sensed to make the drivers vulnerable to melees!

If all else fails, try checking in a melee jpt! tag, but if that doesn't work then i am not sure anything else will.
It'd be in the melee damage for the metals.
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Re: Grenade help

Post by Sparky » Sat May 14, 2011 7:33 am

Smythe wrote:
TaxiService wrote:Drivers vulnerable to melees? Hm… interesting question! It must be, as human said, some flag in the warthog's coll tag.

Or maybe in the cyborg_mp bipd? or its coll? i am not sure! i am not even sure why did i never check! It would be sensed to make the drivers vulnerable to melees!

If all else fails, try checking in a melee jpt! tag, but if that doesn't work then i am not sure anything else will.
It'd be in the melee damage for the metals.
Funny, how there is so much redundancy and so many different ways to mod in order to get the same result.
Either you are groping for answers, or you are asking God and listening to Jesus.

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