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Physics modding??

Posted: Mon Apr 04, 2011 4:57 am
by Unknown-D
Anyone kind enough to tell me how to mod the physics of ANY vehicle to flip over and force any AI's out?
PS: Would be useful if you could tell me how to make the vehicle invisible too. And yes, I know Fonzie's L4D mod has the warthog's and scorpion's physics edited but it's just that I'm trying to mod the physics of a bigger vehicle that fits more AI's to make a mod I was thinking of.

Re: Physics modding??

Posted: Mon Apr 04, 2011 11:16 am
by kiddten
Set centre of gravity-Z to something fairly high. I think for a pelican you could use 50.
Then go into the mod2 of the vehicle, and swap all the tags in there for ligh lights/coop respawn or something like that.

Re: Physics modding??

Posted: Tue Apr 05, 2011 1:25 am
by Unknown-D
Thanks, will try it out later. This is eschaton's meta editor and not hex edit, right?
MistuhBunnie wrote:Set centre of gravity-Z to something fairly high. I think for a pelican you could use 50.
Then go into the mod2 of the vehicle, and swap all the tags in there for ligh lights/coop respawn or something like that.
And uh, which eschaton plugins would you recommend?

Re: Physics modding??

Posted: Tue Apr 05, 2011 11:53 am
by kiddten
I used to use the HMT style ones for basic shit if I recall correctly.

Re: Physics modding??

Posted: Wed Apr 06, 2011 3:27 am
by Unknown-D
MistuhBunnie wrote:I used to use the HMT style ones for basic shit if I recall correctly.
Yeah, your method works for me, thanks! Now, I will just have to figure out how to make the mod crash less often... =/

Re: Physics modding??

Posted: Thu Apr 14, 2011 6:45 pm
by Sparky
Unknown-D wrote:And uh, which eschaton plugins would you recommend?
:scream: MY PLUGINS! BLARGH! http://halodemomods.com/wiki/File:Spark ... lugins.zip

Re: Physics modding??

Posted: Sat Apr 16, 2011 9:20 pm
by Unknown-D
Sparky wrote:
Unknown-D wrote:And uh, which eschaton plugins would you recommend?
:scream: MY PLUGINS! BLARGH! http://halodemomods.com/wiki/File:Spark ... lugins.zip
Heheh, chill out. I have been using them for quite some time now.

Re: Physics modding??

Posted: Wed Oct 12, 2011 7:12 pm
by Fonzeh
rip out my zombie spawner

go to it's reference tagz

the phys tag will be called zombie physics

import zombie physics into your map

swap the vehicles physics with my physics

bam done, your ai will fall out, regardless the vehicle.