How to make a screen effect for a weapons hud

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

Post Reply
(M)Assassin
Newbie
Posts: 22
Joined: Sat Jul 24, 2010 4:08 pm

How to make a screen effect for a weapons hud

Post by (M)Assassin » Mon Mar 07, 2011 1:17 pm

I'm trying to make a sorta-night-vision thing for the AR in one of my campaign mods and have heard it can only be done in CE. I came across someone elses mod where they made a "screen effect" when you used the night vision key in-scope. Its for the M249 SAW weapon in this mod:

http://halodemomods.com/wiki/File:Call_ ... dition.zip

How in the world did they make that?
I'm (M)Assassin on Halo Demo for Mac too ----)
Image

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: How to make a screen effect for a weapons hud

Post by Sparky » Tue Mar 08, 2011 8:48 pm

That is a weapon made with Halo Custom Edition.
You can use my plugins to add nightvision to your weapon; but it should use the sniper scope as a template, then you can modify it from there.
Either you are groping for answers, or you are asking God and listening to Jesus.

Sn0w.W01f
Newbie
Posts: 13
Joined: Mon Jan 10, 2011 8:48 pm

Re: How to make a screen effect for a weapons hud

Post by Sn0w.W01f » Sun Oct 02, 2011 7:36 pm

what about adding night vision to a batte rifle?
edit: (lol checked out that night vision on the saw is like a night vision goggle mode i mean like its not part of the whpi of the saw)\
with that in mind i just want the sniper rifle night vision on the battle rifle.
i tried swaping the sniper whpi witht he battrifle which got my night vision but when i rebitmaped the sniper scope to a br scope some the sniper scope does not leave. (i don't know how to explain it but 3 items remain)

TaxiService
Night Stalker
Posts: 6887
Joined: Thu May 24, 2007 5:52 am
Location: 41.896198, 12.4165945
Contact:

Re: How to make a screen effect for a weapons hud

Post by TaxiService » Sun Oct 02, 2011 8:43 pm

I KNOW EVERYTHING!

but i am in a hurry right now. D: I promise i'll write you a tutorial later today. It isn't hard!


EDIT: Okay, uh, it is simple!
It is true that you cannot add a screen effect to an existing wphi with our current tools, but you can duplicate an existing tag that has it already!

The wphi that have a screen effect are the pistol's, rocket launcher's, sniper's and, for some reason, the rocket warthog rocket launcher's. (i suppose a copy of the original RL wphi was used to make it)


Here is a lil' tut on how to enable the night vision on the pistol:

• Goto wphi: weapons\pistol\pistol
· In the meta editor (using Sparky's plugins) goto Reflexives > Screen Effect > Screen Effect > Bitmask16s and make sure that all of the flags are checked but one: ‘Masked’ under Night-vision.flags must be unchecked.
· In Reflexives > Screen Effect > Screen Effect > ColorRGBs > Desaturation.tint you can choose the color of the night vision effect.
· Set both Reflexives > Screen Effect > Screen Effect > Floats > Night-vision.Intensity and Desaturation.Intensity values to 1. (or less if you want the night vision to be less intense)

• Goto weap: weapons\pistol\pistol
· In Bitmasks32s > Weapons.flags > check the Enables integrated night vision flag.


And voilà! Now duplicate this wphi and put your own crosshairs and shit and you're done!
  • TaxiService! Shitposting since 2007!
MGM Sig

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: How to make a screen effect for a weapons hud

Post by Sparky » Mon Oct 03, 2011 9:38 am

I found it difficult to make nightvision from scratch in Halo CE, so if Taxi's tutorial doesn't work for you, don't feel bad. ;)
Also, check the other topic where I answered a similar question.
Lastly, I must say that the M249 SAW weapon was the only one that gave me significant problems while making the INCY. I have nothing nice to say about it.
Either you are groping for answers, or you are asking God and listening to Jesus.

TaxiService
Night Stalker
Posts: 6887
Joined: Thu May 24, 2007 5:52 am
Location: 41.896198, 12.4165945
Contact:

Re: How to make a screen effect for a weapons hud

Post by TaxiService » Mon Oct 03, 2011 10:51 am

>answered
>mfw you only posted an useless screencap with no instruction or comment
Image

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: How to make a screen effect for a weapons hud

Post by Sparky » Mon Oct 03, 2011 7:06 pm

Thanks for letting me know. It took me a while to make that post, so it's not verbalized when I simply mean "change this" or "duplicate this".
I added this phrase to the nightvision question (question #4):
Sparky wrote:Duplicate this tag, reference it in other weapons and modify it so it's different. Also, you can change zoom levels in the weap tag.
Either you are groping for answers, or you are asking God and listening to Jesus.

Post Reply

Who is online

Users browsing this forum: No registered users and 35 guests