I apologize for being so inactive lately, but I lost my internet service because the phone company and Verizon are incompetent.
I don't know when I'll have internet access again, whether within days or weeks from now, but I haven't been able to use the net for a month now.
See you soon, and yes, nil and AID can remain admins of HDM henceforth, I need their help with maintaining the site. Nice work, gentlemen.
Zeus is coming along quite well. I simplified the design extremely, so it's full-screen like SwordEdit Starlight, and uses menus instead of windows which could get cluttery. It's really drag-and-drop, where you have resources in a side HUD window and you drag them into the map's scenario level and they appear at that location in the map. Should make modding more fun that way. Almost done learning Objective-C and I've made headway into OpenGL also, so that this can be made as object-oriented and efficient as possible. Sorry for lack of results up to this point, but the plans for design are solidifying and I'm optimistic that I can start writing the code for mapfile reading and various other basic object classes in January. It should be more fun than writing those plugins, anyway, because it means more creativity...
Merry Christmas and Happy New Year. Talk to you sooner or later.

