magnet gun in eschaton

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ßlade
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magnet gun in eschaton

Post by ßlade » Tue Nov 23, 2010 5:10 am

Reference

Yeah, I figured out what values you changed in Eschaton, olly.

Here's how I did it:

1. Download his map.
2. Change all of your default plasma pistol values to match his.
3. Change your reference swapper to match.
4. Change proj values to match his.
5. Change jpt! values to match his.

That should do it.
Sorry for not putting the exact values. I'll make full tutorial later in the tutorial section. (Maybe with video...)

ANOTHER suggestion. I built this into my mod but instead of putting 0.1 for force under the ghost bolt, I put 100 so it could be used against vehicles to push them away or to disrupt a sniper while he/she is sniping.
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Mgalekgolo
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Re: Can you guys help me with the magnet gun in eschaton

Post by Mgalekgolo » Tue Nov 23, 2010 7:21 am

[BLADE] wrote:Sorry... HUGE BUMP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Yeah, I figured out what values you changed in Eschaton, olly.

Here's how I did it:

1. Download his map.
2. Change all of your default plasma pistol values to match his.
3. Change your reference swapper to match.
4. Change proj values to match his.
5. Change jpt! values to match his.

That should do it.
Sorry for not putting the exact values. I'll make full tutorial later in the tutorial section. (Maybe with video...)

ANOTHER suggestion. I built this into my mod but instead of putting 0.1 for force under the ghost bolt, I put 100 so it could be used against vehicles to push them away or to disrupt a sniper while he/she is sniping.
ok, good job knowing you bumped, but if its a year old(or more) unanswered question, and it isnt awesome, pls dont post it. also, the tutorial section was getting spammed, so you cant make new topics.
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kiddten
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Re: Can you guys help me with the magnet gun in eschaton

Post by kiddten » Tue Nov 23, 2010 11:07 am

Wow BLADE, your "tut" sure was helpful. >.>
Even though this topic is oooold, this is the true way to do it.

Code: Select all

Okay, I'm going to aussume to already know how to make a dual trigger weapon.
right, for the primary fire, change the proj values to this 
Initial speed: 30
Final speed: 30
In that projectiles jpt! tag, change the values to this
Force: 1
All the damage values to this: 0.001.
That there will [i]push[/i] Bipeds, weapons and players.

To pull stuff, change the following:
change the proj values to this 
Initial speed: 30
Final speed: 5000
In that projectiles jpt! tag, change the values to this
Force: 0.4
All the damage values to this: 0.001.
That there will [i]pull[/i] Bipeds, weapons and players.
You're welcome.
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Kayar
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Re: Can you guys help me with the magnet gun in eschaton

Post by Kayar » Tue Nov 23, 2010 12:17 pm

If it's a huge bump, then likely the people who posted aren't here anymore, or simply don't care anymore.
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ßlade
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Re: Can you guys help me with the magnet gun in eschaton

Post by ßlade » Tue Nov 23, 2010 2:44 pm

I bumped in case of future references for it. Aw... really the tutorial area is getting spammed? :( I was going to post it there and make a link.

Bunnies, the force must be decimal #.
ßlade
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Note: Spelling errurs in the abuv message r teh result of a s***ty shcool system. Pay teachures moar dan athlets.

kiddten
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Re: Can you guys help me with the magnet gun in eschaton

Post by kiddten » Tue Nov 23, 2010 7:31 pm

[BLADE] wrote:I bumped in case of future references for it. Aw... really the tutorial area is getting spammed? :( I was going to post it there and make a link.

Bunnies, the force must be decimal #.
that's what it says ._.
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Sparky
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Re: Can you guys help me with the magnet gun in eschaton

Post by Sparky » Tue Nov 23, 2010 7:45 pm

If you have a tutorial, make it here and it can be added to the tutorials forum later, if it's not a duplicate.
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Mgalekgolo
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Re: Can you guys help me with the magnet gun in eschaton

Post by Mgalekgolo » Tue Nov 23, 2010 8:12 pm

lol when i had no idea what i was doing i made a weird pistol that shot something that looked like a needler(but really was a PP bolt) and had a detonation that sent it flying to you lol. it was really weird, i have to go look for it.
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ßlade
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Re: Can you guys help me with the magnet gun in eschaton

Post by ßlade » Wed Nov 24, 2010 3:48 am

OH.... sorry Bunnies. I had reversed by primary and secondary since the I made the secondary actually use up ammo so its not unlimited to push and with pulling, I left that on unlimited since its not really a combat weapon.

EDIT:

This is CSS right? My map didn't crash when I was hosting and nor did my clients. But I'm not sure if they can see all the changes... :(
ßlade
Gl∂dius

SIGNATURE IS WORK IN PROGRESS
COMING SOON

Note: Spelling errurs in the abuv message r teh result of a s***ty shcool system. Pay teachures moar dan athlets.

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