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animations

Posted: Mon Nov 01, 2010 9:41 pm
by ninosmr .
well, ive been messing around in eschaton and trying to swap individual animations, but i couldny find any. all i could find where sound files. i was wondering if there was any way to extract or at least swap animations in eschaton or ant modding program (for armor lock, sprint, evade, and custom reloading animations)

Re: animations

Posted: Tue Nov 02, 2010 8:21 am
by Sparky
Working animations are made from scratch in a modeling program like 3ds Max before exporting with the model into the HEK.

Otherwise, you should modify the metadata of the antr tag using my Eschaton plugins, or import pre-made animation tags from a CE map.

Re: animations

Posted: Tue Nov 02, 2010 10:32 pm
by ninosmr .
soooooo..... i should make or find an animation and then how would i import it?

Re: animations

Posted: Wed Nov 03, 2010 11:40 am
by Mgalekgolo
single anamations are hard. for a weapon find the "ANTR" tag. that is the animation. in the weap tag, it will have a MOD2,antr,COLL
somewhere under that it will say "MOD2" and "ANTR"
thost are the first person. okee yeah...

Re: animations

Posted: Wed Nov 03, 2010 1:53 pm
by zapconquest
Mgalekgolo wrote:single anamations are hard. for a weapon find the "ANTR" tag. that is the animation. in the weap tag, it will have a MOD2,antr,COLL
somewhere under that it will say "MOD2" and "ANTR"
thost are the first person. okee yeah...
You can't really swap animations though, can you? You have to have one that fits the model you want animated, so you must do as Sparky said.

Re: animations

Posted: Thu Nov 04, 2010 9:43 pm
by ninosmr .
hey sparky, i found a couple of cool animations, and i was wondering if you could tell me how to import them into halo

http://www.youtube.com/watch?v=0DeRodtA ... re=related

http://www.youtube.com/watch?v=YqLC6rhU ... re=related

http://www.youtube.com/watch?v=9KmbsYob ... re=related

i take absolutely no credit for the animations in the videos that are posted above