AI charge time.../adding charging to ai's?

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Mgalekgolo
Commando
Posts: 2589
Joined: Thu Jun 24, 2010 6:36 am

AI charge time.../adding charging to ai's?

Post by Mgalekgolo » Thu Sep 09, 2010 2:47 pm

alright so i was editing the charge time of the hunter fuel rod and i made it longer. when i tested it he charged it and then it died.
where is the AI charge time referenced (actr,actv,bipd)?
all help would be greatly appreciated.
Last edited by Mgalekgolo on Thu Sep 09, 2010 3:34 pm, edited 1 time in total.
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Sparky
Delta Force
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Re: AI charge time...

Post by Sparky » Thu Sep 09, 2010 3:15 pm

Bipd -> Reflexives -> Functions (probably Function 2, which is "charged"; Function1 is "illumination")
Change the Period (seconds) value
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Mgalekgolo
Commando
Posts: 2589
Joined: Thu Jun 24, 2010 6:36 am

Re: AI charge time...

Post by Mgalekgolo » Thu Sep 09, 2010 3:20 pm

ah alright thanks i see. now i can make a decent onyx mod... among other things
EDIT: i hate to be a pain, but is there any non crashy way to add charging to a other AI like the sentinel?
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