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The Island.
Posted: Mon Aug 28, 2006 9:42 pm
by sword
http://mac.clanhalo.net/mods/maps/The_Island.tgz
Well, its finally out. The outside of the Silent Cartographer is finally multiplayer. It is an entirely new map, and is inside the bloodgulch.map.
Includes Pelicans and supports ALL gametypes.
-sword
Posted: Mon Aug 28, 2006 9:44 pm
by draconic74
wow. i started downloading at 10:42:56. i might be one of the first... this sounds like a collosal mod. i cant wait for the download to finish...
Posted: Mon Aug 28, 2006 9:50 pm
by Guest
Nope, they've got ya on clanhalo.net
Posted: Mon Aug 28, 2006 10:00 pm
by Kraken
Yay for the final version! Thanks for letting me test it, sword.

Posted: Mon Aug 28, 2006 10:02 pm
by draconic74
uh, whos the guest? hey, guest! so clanhalo had it first? darn. at least i was one of the first on macgamingmods...
Posted: Mon Aug 28, 2006 10:15 pm
by Syperium
sword, exellent job. *Claps*
I am truely amazed. Keep up the good work dude.
Posted: Mon Aug 28, 2006 10:22 pm
by draconic74
definently. altough i am slightly dissapointed that the shaft is nonexistent... but still, i dont think i have even explored the entire map. that map is gonna be a killer for slayer.
Posted: Mon Aug 28, 2006 10:26 pm
by Syperium
Eh... him taking out the Shaft though, had to have been hard. I give him props for takin' out something good,

. That's ironic. Haha.
Posted: Mon Aug 28, 2006 10:37 pm
by sword
Actually, the "shaft" is an entirely different BSP. Its known as b30_b and exists at 0x806800 within the b30.map file. Since it is an entirely differnt "map" I could not include it in this file. You can't really have 2 BSP's in a multiplayer map, for the moment on PC modding its pretty impossible. There has to be a way, but it hasn't been done yet.
For those of you who wan't to know, a BSP is basically like a map within a map. Its got it's own headers, magics, locations, reflexives, etc. BSP stands for Binary Space Partition and contains a whole bunch of different things. Its made up of a BSP Tree which contains too many things for me to remember at this late hour, and yeah.
What I'm saying is though, including b30_b in bloodgulch.map along with b30_a which is the outside of the Silent Cartographer is currently impossible. lol
Posted: Mon Aug 28, 2006 10:42 pm
by draconic74
does the shaft map include all the oher rooms where the corrider opposite the shaft are. in other words, the map room and all that other stuff?
Posted: Mon Aug 28, 2006 11:15 pm
by Deifier
its mods like this that make me go

Posted: Mon Aug 28, 2006 11:19 pm
by Syperium
Now... this is bassically my idea. sword, couldn't you do something simliar to what you can do with HTML. <a href="text.html>Text.</a>? Is it possible to "link" a BSP into a BSP? I'm sure it's possible.
If you can have, bitmap.map, sound.map, and ui.map, all linked into BG, I'm sure you can link another map into bloodgulch,

. Unless, those maps are linked in Halo Demo its self, and BG is just getting feed back from a source in the .app.
Posted: Mon Aug 28, 2006 11:23 pm
by sword
2 BSP's in multiplayer don't really work because of Halo's BSP load thingy. You'll hit a BSP load trigger point, and the new map section is loaded. That wouldn't really work too well in Multiplayer.
And in fact, I have no clue how to do something like that. It would need to be compiled into the map on the original compile.
Finally, I think I once read somewhere that multiplayer will only support 1 BSP in the map at a time.
Posted: Mon Aug 28, 2006 11:37 pm
by Yummy
Good job sword, and...the "Sword lol" is pretty funny if you go through the portal at the bottom of the map room. ahahahah....
Posted: Mon Aug 28, 2006 11:51 pm
by Syperium
sword wrote:2 BSP's in multiplayer don't really work because of Halo's BSP load thingy. You'll hit a BSP load trigger point, and the new map section is loaded. That wouldn't really work too well in Multiplayer.
And in fact, I have no clue how to do something like that. It would need to be compiled into the map on the original compile.
Finally, I think I once read somewhere that multiplayer will only support 1 BSP in the map at a time.
Oh..... ok.