CSS Projectiles.
Moderator: Halo Moderators
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Trinity.
- SEAL
- Posts: 642
- Joined: Fri Feb 03, 2006 6:13 pm
- Location: Rep'n the 863! Winter Haven, FL!
CSS Projectiles.
I've been doing some thinking about how CSS projectiles work, like they only appear through you and not through out the server.
I'm thinking it has to do with a bit code in the paew part of the meta.
Am i on the right track?
I'm thinking it has to do with a bit code in the paew part of the meta.
Am i on the right track?
MGM Team Wraith
Xbox Live Gamertag: HybuR
Professional Halo Player
Xbox Live Gamertag: HybuR
Professional Halo Player
Wow...trinity you crack me up.
It's nice to know I can get up and check out MGM for new posts and get a nice laugh out of your posts. Thank you for brightening my day.
I appreciate it.
Are you dumb? Those posts sound like you are trying to act smart. When you read them a couple times, you realize how dumb they sound. Dude, we ask that you look some stuff up and stop making 50 threads per day. If you have a question, use my tutorial (yes i took a long time to make this).
Step 1: Open the Halo Demo map file, bloodgulch.map in a program called Hexedit.
Step 2: Look (also defined as Searching)
Step 3: You're Done
Step 4: If you have some very specific quesitons still, ask them here (w/o making 50 new threads).
Tutorial Edited by Noobie on 7-31-06
We would not be mean if you just took some time to do this instead of asking questions on impulse. Now, after repeating myself over and over again out of anger, I will press the submit button and be done with my post.
It's nice to know I can get up and check out MGM for new posts and get a nice laugh out of your posts. Thank you for brightening my day.
I appreciate it.
Are you dumb? Those posts sound like you are trying to act smart. When you read them a couple times, you realize how dumb they sound. Dude, we ask that you look some stuff up and stop making 50 threads per day. If you have a question, use my tutorial (yes i took a long time to make this).
Step 1: Open the Halo Demo map file, bloodgulch.map in a program called Hexedit.
Step 2: Look (also defined as Searching)
Step 3: You're Done
Step 4: If you have some very specific quesitons still, ask them here (w/o making 50 new threads).
Tutorial Edited by Noobie on 7-31-06
We would not be mean if you just took some time to do this instead of asking questions on impulse. Now, after repeating myself over and over again out of anger, I will press the submit button and be done with my post.
-
Trinity.
- SEAL
- Posts: 642
- Joined: Fri Feb 03, 2006 6:13 pm
- Location: Rep'n the 863! Winter Haven, FL!
yeah like 00000000 change that to 11000000 *IN A CERTAIN BYTE* and you get no falling damage and wall walking.
Yeah well that was what i was talking about.
In a 16 byte set its 0-32 bit which i normally what you look for when your doing like 25 bit or whatever.
I know what I'm "usually" talking about.
All i need to know now are light fixtures... and how to change them.
I think it's BSP tag if im not mistaken.
How hard is it to edit that.
I'm going to make a dark gulch with some extras for lighting the map when needed.
Yeah well that was what i was talking about.
Yeah it's 8 bit's in each one.bit code.
in the binary equivalent of a byte.
In a 16 byte set its 0-32 bit which i normally what you look for when your doing like 25 bit or whatever.
I know what I'm "usually" talking about.
All i need to know now are light fixtures... and how to change them.
I think it's BSP tag if im not mistaken.
How hard is it to edit that.
I'm going to make a dark gulch with some extras for lighting the map when needed.
MGM Team Wraith
Xbox Live Gamertag: HybuR
Professional Halo Player
Xbox Live Gamertag: HybuR
Professional Halo Player
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