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AI mod help

Posted: Sat May 22, 2010 4:25 am
by Sven
Just made a new mod for halo demo.
It contains CE but this is for my own entertainment. I have no intention for this mod to go big.
I'm just wondering if I'm heading in the right direction with the AI in this mod. (Ignore the CE).
Pics-
[/img]http://www.image-upload.net/viewer.php? ... 5jtpro.png][IMG]http://www.image-upload.net/images/3iay ... mb.png[img]

[img]http://www.image-upload.net/viewer.php? ... n0vy29.png][IMG]http://www.image-upload.net/images/remj ... _thumb.png\[/img]

[img]http://www.image-upload.net/viewer.php? ... oqnas0.png][IMG]http://www.image-upload.net/images/2snu ... _thumb.png[/img]


[img]http://www.image-upload.net/viewer.php? ... 1dace8.png][IMG]http://www.image-upload.net/images/g4cv ... _thumb.png[/img]

[/img]http://www.image-upload.net/viewer.php? ... hcwxag.png][IMG]http://www.image-upload.net/images/v23j ... mb.png[img]

DL Link- [url]http://www.halodemomods.com/wiki/File:CE_AI.zip[url]

The sword contains no CE. I'd really appreciate it if you downloaded it and rated the AI. (Not the CE).

Re: AI mod help

Posted: Sat May 22, 2010 4:26 am
by Sven
Ok NVM the photos I'm too lazy to fix them right now. Just download it and rate based on the rating system please.

Re: AI mod help

Posted: Sat May 22, 2010 7:33 am
by Sven
Oh and while we're at it how do you import tags into bloodgulch? (From outside a map, like from on your desktop or elsewhere)

Re: AI mod help

Posted: Sat May 22, 2010 10:45 am
by Sparky
Which format are the tags? Were they extracted with HHK/HMT or with Eschaton? Are they CE tags you downloaded from halomaps.org? Are they individual tags or within a map file already?

EDITED:
Thag wrote:Just made a new mod for halo demo.
It contains CE but this is for my own entertainment. I have no intention for this mod to go big.
I'm just wondering if I'm heading in the right direction with the AI in this mod. (Ignore the CE).
Pics-
ImageImageImageImageImage

Download

The sword contains no CE. I'd really appreciate it if you downloaded it and rated the AI. (Not the CE).
Comments:
They don't keep chasing you when you're out of sight. Also, I think they should start running towards you when you shoot around them at a distance. So increase their hearing range?

Also, you have to aim high to get headshots with the CE sniper.

And please move the blue warthog away from its original point, perhaps give it +1000 to its x coordinate.

Re: AI mod help

Posted: Sat May 22, 2010 11:44 pm
by Sven
I'm trying to use your chainspawning tags as an example, and they are from outside a map.
And about the AI mod: you can spawn new dropships with AI in them with the banshee fuel rod.

Re: AI mod help

Posted: Sun May 23, 2010 1:56 pm
by Sparky
Thag wrote:... and they are from outside a map...
:?:

Re: AI mod help

Posted: Tue May 25, 2010 5:37 pm
by Sven
I mean they're tags that I downloaded that are in a folder, not in a map.

Re: AI mod help

Posted: Tue May 25, 2010 7:22 pm
by Sparky
right, you'll need to use HHK from the tools page. or eschaton, I can't remember if I used that or not. Anyway, try loading the tags with Eschaton first. If that doesn't work, try the HHK, Halo Hacking Kit.

Re: AI mod help

Posted: Tue May 25, 2010 9:10 pm
by Sven
Ok, let me try now.

Re: AI mod help

Posted: Thu May 27, 2010 6:21 pm
by Zealot0830
Ah this reminds me a lot of the map me and taxi made like 2 years ago, nice job : )

Re: AI mod help

Posted: Sun May 30, 2010 8:03 pm
by Sven
Well it was just a test mod to see the extent of my abilities, but thanks anyways :)