Thanks to Gamma and ImBrokeRU, it is now possible to make animated crosshairs for weapons for a new project we are working on.
Re: HRMT update - Animated Crosshairs
Posted: Thu Apr 08, 2010 8:55 pm
by kiddten
saw this before, but it looks sex.
Re: HRMT update - Animated Crosshairs
Posted: Fri Apr 09, 2010 1:48 am
by Moxus
That's impressive.
-=Moxus=-
Re: HRMT update - Animated Crosshairs
Posted: Fri Apr 09, 2010 2:03 am
by Smythe
1st thing which has nothing to do with the crosshairs, i don't like where the projectiles are coming from on the AR; to me it looks too low.
and is the crosshair part of the weapon?
Re: HRMT update - Animated Crosshairs
Posted: Fri Apr 09, 2010 7:23 am
by 2310
Does this mean we can have a spartan laser with a rotating reticule?
Re: HRMT update - Animated Crosshairs
Posted: Fri Apr 09, 2010 12:30 pm
by Fortune
^Yeah
that, and COD mods. and halo reach mods.
Re: HRMT update - Animated Crosshairs
Posted: Fri Apr 09, 2010 1:18 pm
by Monk34
Looks pretty freakin' epic. Looking forward to seeing this implemented in something final.
Re: HRMT update - Animated Crosshairs
Posted: Fri Apr 09, 2010 6:19 pm
by Kayar
Nice.
Re: HRMT update - Animated Crosshairs
Posted: Fri Apr 09, 2010 6:48 pm
by Zanghfei
Make it BIG (Small for noob)
So expensive =D
Re: HRMT update - Animated Crosshairs
Posted: Fri Apr 09, 2010 10:51 pm
by tokage
@Zang: How much are they charging you?
Looks awesome, but is there a limit to how far it expands?
Re: HRMT update - Animated Crosshairs
Posted: Sat Apr 10, 2010 12:59 am
by Mota-Lev
Fraction Jackson wrote:@Zang: How much are they charging you?
Cost me $30.
And but pff its been done in halo 3 old...
Nah its sweet cannot wait to see it in a map.
Re: HRMT update - Animated Crosshairs
Posted: Sat Apr 10, 2010 3:10 pm
by 2310
Fortune wrote:^Yeah
that, and COD mods. and halo reach mods.
Does that also mean we can have a missile pod reticule? (the one that homes in, and thus shows your target in a square)
Re: HRMT update - Animated Crosshairs
Posted: Sat Apr 10, 2010 6:27 pm
by Fortune
Probably not. This is just an animation looped, where as that is actual scripting. Unless, you could make it so that there is a big box around the missle, like a model, and have it move slower than something like an AR bullet, so you can see it.
Re: HRMT update - Animated Crosshairs
Posted: Sat Apr 10, 2010 6:55 pm
by seabeast
@Olly: Yes, it is part of the animation and weapon
@Fraction jackson: So far, not that we have found, we can make it pretty hardcore
@2310:Probably, but that might be a bit different method
Re: HRMT update - Animated Crosshairs
Posted: Sat Apr 10, 2010 9:52 pm
by Smythe
Beast O' Teh Sea wrote:@Olly: Yes, it is part of the animation and weapon
Thats a small problem then, Unless you are god; from what i understand is that it won't go red when targeting an enemy.