Bloodgulch is now a scenery object

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Sparky
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Bloodgulch is now a scenery object

Post by Sparky » Thu Feb 18, 2010 8:57 pm

Yay, I did it, and in only 14 hours.
Coming in a moment as I upload the files with this slow net connection...

EDIT: Ok, I know it's not perfect... and smoothing groups will help in the next revision. And I think the size is a bit smaller than the original, although I'm not entirely sure about that.

Anyway, here's a pic for your kindness, the tags and a playable map with them inside already. Note: This is the alpha version, there are a couple holes in the map, but these are easy fixes for me. I suggest playing the map and waiting for the better version of the tags in the next release... in fact, I won't release the tags this time, but you can extract them from the demo map if you really want them pronto.

Next release will have some fixed collision and smoothing groups on the map to make it, well, smoother.

Image

Download Alpha Version

Download Version 1.0
Last edited by Sparky on Sat Feb 20, 2010 8:33 pm, edited 2 times in total.
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Re: Bloodgulch is now a scenery object

Post by seabeast » Thu Feb 18, 2010 9:00 pm

O_O I got here within 3 min of the topic being posted. Win.

kiddten
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Re: Bloodgulch is now a scenery object

Post by kiddten » Thu Feb 18, 2010 9:09 pm

have you tested it yet sparky?
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Re: Bloodgulch is now a scenery object

Post by Sparky » Thu Feb 18, 2010 9:56 pm

Impaled Flabja wrote:have you tested it yet sparky?
A little bit.
Scen "bloodgulch" is the regular bloodgulch with the collision model of "bloodgulch2".
Scen "bloodgulch2" is a "halofied" version I made that has a metallic bottom, as if it were ripped out of the Halo ring.

EDIT: I'm hosting the alpha version now.
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Re: Bloodgulch is now a scenery object

Post by kiddten » Thu Feb 18, 2010 10:15 pm

may i request the bg base as scenery?
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Re: Bloodgulch is now a scenery object

Post by Sparky » Thu Feb 18, 2010 10:30 pm

I figured you might. Sure, that's fine. Another day, though.

Also, I stopped hosting as nobody with the mod joined... it doesn't kick non-CSS clients, so you can still talk to ppl who don't have the mod yet.
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Sugarlumps
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Re: Bloodgulch is now a scenery object

Post by Sugarlumps » Fri Feb 19, 2010 2:07 am

Sparky...i can't believe that my FIRST EVER machinima "thought/idea" came through.

Ah well might as well start doing it.

Nice job
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Re: Bloodgulch is now a scenery object

Post by Moxus » Fri Feb 19, 2010 3:31 am

Looks interesting, but it looks like some of the polys were lost in the conversion. Is that accurate, or is that just a trick of the rendering?

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Re: Bloodgulch is now a scenery object

Post by Mota-Lev » Fri Feb 19, 2010 3:33 am

Could you try to make a bloodgulch with just the outdoor ground?? Without an caves or cliff walls?
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Re: Bloodgulch is now a scenery object

Post by Smythe » Fri Feb 19, 2010 4:37 am

Mota-Lev wrote:Could you try to make a bloodgulch with just the outdoor ground?? Without an caves or cliff walls?
Interesting....... Shee=Domination?
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Sugarlumps
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Re: Bloodgulch is now a scenery object

Post by Sugarlumps » Fri Feb 19, 2010 5:01 am

The ground is glitchy, some parts make you fall through it.

But then again its still Alpha stage
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Re: Bloodgulch is now a scenery object

Post by Løki » Fri Feb 19, 2010 5:13 am

Sir Lumps wrote:The ground is glitchy, some parts make you fall through it.

But then again its still Alpha stage
Sparky said it had holes.
Looks good sparky, this will make for interesting island mods o_O
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Re: Bloodgulch is now a scenery object

Post by G[v]N » Fri Feb 19, 2010 6:58 am

Epic epic epic.

Just plain epic.

Lots of possibilities, hmm..
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Re: Bloodgulch is now a scenery object

Post by crazyshroom » Fri Feb 19, 2010 7:35 am

What if you fall in the white portions?
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Re: Bloodgulch is now a scenery object

Post by wernarner84 » Fri Feb 19, 2010 11:13 am

^You die.
[ontopic]wow, this looks really cool. Imagine if you made a map, like it starts off normal as the island, but if you go down the shaft, you come out in bloodgulch's cave... SWEET
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