Is their a css add vehicle method?
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Is their a css add vehicle method?
Is their a way to add vehicles while being css?
I want to add css turrets since I couldnt add it by game type. without taking away any other vehicles
I want to add css turrets since I couldnt add it by game type. without taking away any other vehicles
Re: Is their a css add vehicle method?
immpossible
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
Re: Is their a css add vehicle method?
Swap banshee in scnr tag for c_turret.
CSS turrets on base!
I think..
CSS turrets on base!
I think..
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Re: Is their a css add vehicle method?
not to flame you amy but he said without taking away other vehicles
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
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Re: Is their a css add vehicle method?
scnr is not vehicle smart oneAJ Ninami wrote:not to flame you amy but he said without taking away other vehicles
Re: Is their a css add vehicle method?
she said
Amy wrote:Swap banshee in scnr tag for c_turret.
Amy wrote:Swap banshee in scnr tag
Amy wrote:Swap banshee
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
Re: Is their a css add vehicle method?
*sighs*
Start with sparky's CSS template, go to the scenario tag.
Choose a scenery tag in the scenario tag. Such as a rock, or a tree
Swap it with a vehicle.
If you want to, use swordedit and change the location of the vehicles.
There is the blue hog glitch getting in the way, but this is the only way to add vehicles without gametypes, while keeping it CSS.
Good day to you too, sir.
Start with sparky's CSS template, go to the scenario tag.
Choose a scenery tag in the scenario tag. Such as a rock, or a tree
Swap it with a vehicle.
If you want to, use swordedit and change the location of the vehicles.
There is the blue hog glitch getting in the way, but this is the only way to add vehicles without gametypes, while keeping it CSS.
Good day to you too, sir.
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Re: Is their a css add vehicle method?
Sparky's template only applies to weapon and projectile swaps, nothing in the scenario.
Dead. derp
Re: Is their a css add vehicle method?
oh.
so it works without it.
stop looking at me!! >_<
I never tried without it...
so it works without it.
stop looking at me!! >_<
I never tried without it...
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Re: Is their a css add vehicle method?
oh amys method works but it gets kinda of laggybecause of the pile of respawning vehicles next to the base. If i remember correctly, a number of mods got these problems.<Survivor>Pielogist wrote:oh.
so it works without it.
stop looking at me!! >_<
I never tried without it...
Oh my servers on 24 hours today so go join it might be full.
Re: Is their a css add vehicle method?
Wow, people.
SCNR>vehi: Banshee>gun turret thingy
then
MATG>vehi: BanshWEE>gun turret yadda yadda
Host for great justice.
SCNR>vehi: Banshee>gun turret thingy
then
MATG>vehi: BanshWEE>gun turret yadda yadda
Host for great justice.
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Re: Is their a css add vehicle method?
Without taking away any other vehicles? I only know of one way: Scripting. Which doesn't work in Demo.
Dead. derp
Re: Is their a css add vehicle method?
o_o
amy: not helping. You just changed the banshee to a turret
I'maninja spelt backwards: not helping, you are clueless.
Meow meow guy: I'm not amy. my way respawns vehicles next to base, not amy. o_O Anyway, i have already said this,
Rolf: OH GOD THANK YOU. Your the only guy who still has sense here.
Eclipse: elaborate.
Mota: ha. ha.
amy: not helping. You just changed the banshee to a turret
I'maninja spelt backwards: not helping, you are clueless.
Meow meow guy: I'm not amy. my way respawns vehicles next to base, not amy. o_O Anyway, i have already said this,
Seafire: You just swapped vehicles. you didn't add them. the topic says add.There is the blue hog glitch getting in the way
Rolf: OH GOD THANK YOU. Your the only guy who still has sense here.
Eclipse: elaborate.
Mota: ha. ha.
Re: Is their a css add vehicle method?
no offence but by now the extreme flaming has melted ma face off.
@Alcapwn : no there isnt a CSS way
a gametype and map has a own # of vehicles
and clients that hav non mod will crash
plz dont flame me now... me-->
@Alcapwn : no there isnt a CSS way
a gametype and map has a own # of vehicles
and clients that hav non mod will crash
plz dont flame me now... me-->

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