Is their a css add vehicle method?

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

Asuka Langley
Veteran
Posts: 409
Joined: Fri Aug 07, 2009 6:54 pm

Is their a css add vehicle method?

Post by Asuka Langley » Sun Nov 15, 2009 4:52 pm

Is their a way to add vehicles while being css?
I want to add css turrets since I couldnt add it by game type. without taking away any other vehicles

kiddten
Commando
Posts: 2469
Joined: Wed Sep 30, 2009 1:42 am
Location: Nova Zeelandia.

Re: Is their a css add vehicle method?

Post by kiddten » Sun Nov 15, 2009 5:03 pm

immpossible
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

Amy
Green Beret
Posts: 3628
Joined: Mon Nov 17, 2008 6:22 pm
Location: Mota-Lev's house.
Contact:

Re: Is their a css add vehicle method?

Post by Amy » Sun Nov 15, 2009 5:05 pm

Swap banshee in scnr tag for c_turret.


CSS turrets on base!


I think..
MGM Sig
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

kiddten
Commando
Posts: 2469
Joined: Wed Sep 30, 2009 1:42 am
Location: Nova Zeelandia.

Re: Is their a css add vehicle method?

Post by kiddten » Sun Nov 15, 2009 5:07 pm

not to flame you amy but he said without taking away other vehicles
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

Asuka Langley
Veteran
Posts: 409
Joined: Fri Aug 07, 2009 6:54 pm

Re: Is their a css add vehicle method?

Post by Asuka Langley » Sun Nov 15, 2009 5:10 pm

AJ Ninami wrote:not to flame you amy but he said without taking away other vehicles
scnr is not vehicle smart one

kiddten
Commando
Posts: 2469
Joined: Wed Sep 30, 2009 1:42 am
Location: Nova Zeelandia.

Re: Is their a css add vehicle method?

Post by kiddten » Sun Nov 15, 2009 5:11 pm

she said
Amy wrote:Swap banshee in scnr tag for c_turret.
Amy wrote:Swap banshee in scnr tag
Amy wrote:Swap banshee
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

Pielogist
Ranger
Posts: 914
Joined: Mon May 11, 2009 12:55 am
Location: Guess.

Re: Is their a css add vehicle method?

Post by Pielogist » Sun Nov 15, 2009 5:38 pm

*sighs*

Start with sparky's CSS template, go to the scenario tag.
Choose a scenery tag in the scenario tag. Such as a rock, or a tree
Swap it with a vehicle.
If you want to, use swordedit and change the location of the vehicles.

There is the blue hog glitch getting in the way, but this is the only way to add vehicles without gametypes, while keeping it CSS.

Good day to you too, sir.

Rofldonutburger
Commando
Posts: 2468
Joined: Wed Oct 29, 2008 1:38 am

Re: Is their a css add vehicle method?

Post by Rofldonutburger » Sun Nov 15, 2009 5:43 pm

Sparky's template only applies to weapon and projectile swaps, nothing in the scenario.
Dead. derp

Pielogist
Ranger
Posts: 914
Joined: Mon May 11, 2009 12:55 am
Location: Guess.

Re: Is their a css add vehicle method?

Post by Pielogist » Sun Nov 15, 2009 5:46 pm

oh.
so it works without it.

stop looking at me!! >_<
I never tried without it...

Asuka Langley
Veteran
Posts: 409
Joined: Fri Aug 07, 2009 6:54 pm

Re: Is their a css add vehicle method?

Post by Asuka Langley » Sun Nov 15, 2009 6:04 pm

<Survivor>Pielogist wrote:oh.
so it works without it.

stop looking at me!! >_<
I never tried without it...
oh amys method works but it gets kinda of laggybecause of the pile of respawning vehicles next to the base. If i remember correctly, a number of mods got these problems.
Oh my servers on 24 hours today so go join it might be full.

Noodle
Delta Force
Posts: 4763
Joined: Wed Aug 29, 2007 7:11 pm

Re: Is their a css add vehicle method?

Post by Noodle » Sun Nov 15, 2009 6:07 pm

Wow, people.

SCNR>vehi: Banshee>gun turret thingy

then

MATG>vehi: BanshWEE>gun turret yadda yadda

Host for great justice.

Rofldonutburger
Commando
Posts: 2468
Joined: Wed Oct 29, 2008 1:38 am

Re: Is their a css add vehicle method?

Post by Rofldonutburger » Sun Nov 15, 2009 6:43 pm

Without taking away any other vehicles? I only know of one way: Scripting. Which doesn't work in Demo.
Dead. derp

Eclipse
Ranger
Posts: 711
Joined: Sat Sep 22, 2007 1:18 pm
Location: Hah why e
Contact:

Re: Is their a css add vehicle method?

Post by Eclipse » Sun Nov 15, 2009 8:34 pm

HEX
Image

Pielogist
Ranger
Posts: 914
Joined: Mon May 11, 2009 12:55 am
Location: Guess.

Re: Is their a css add vehicle method?

Post by Pielogist » Mon Nov 16, 2009 1:13 am

o_o

amy: not helping. You just changed the banshee to a turret

I'maninja spelt backwards: not helping, you are clueless.

Meow meow guy: I'm not amy. my way respawns vehicles next to base, not amy. o_O Anyway, i have already said this,
There is the blue hog glitch getting in the way
Seafire: You just swapped vehicles. you didn't add them. the topic says add.

Rolf: OH GOD THANK YOU. Your the only guy who still has sense here.

Eclipse: elaborate.

Mota: ha. ha.

User avatar
Scrappy
Peon
Posts: 103
Joined: Sun Nov 01, 2009 12:07 pm

Re: Is their a css add vehicle method?

Post by Scrappy » Mon Nov 16, 2009 7:32 am

no offence but by now the extreme flaming has melted ma face off.

@Alcapwn : no there isnt a CSS way
a gametype and map has a own # of vehicles
and clients that hav non mod will crash


plz dont flame me now... me--> :flamer:
THIS IS SPARTAN-11725697778329764331

Post Reply

Who is online

Users browsing this forum: No registered users and 8 guests