[GAME] Halo Modding Quiz!

Everything about HD, MD, and their mods.

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seabeast
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Re: [GAME] Halo Modding Quiz!

Post by seabeast » Fri Apr 09, 2010 3:46 pm

More than 0 and less than infinity.

Fortune
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Re: [GAME] Halo Modding Quiz!

Post by Fortune » Sat Apr 10, 2010 6:32 pm

Any integer
and infinity is not a calculable number, therefore when used in things where it has to be represented, it automatically gets sent to 0
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Re: [GAME] Halo Modding Quiz!

Post by Sugarlumps » Sat Apr 10, 2010 6:59 pm

The numbers that aren't ≠ -1 or below
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002
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Re: [GAME] Halo Modding Quiz!

Post by 002 » Tue Apr 13, 2010 12:33 pm

Something greater than or equal to zero.

Pielogist
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Re: [GAME] Halo Modding Quiz!

Post by Pielogist » Wed Apr 14, 2010 3:25 am

it's a number.

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Re: [GAME] Halo Modding Quiz!

Post by Dirk » Fri Apr 16, 2010 5:53 am

I cannot believe you are taking that seriously. someone just post a question.

seabeast
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Re: [GAME] Halo Modding Quiz!

Post by seabeast » Sat Apr 17, 2010 9:43 pm

To be, or not to be. That is the question.

2310
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Re: [GAME] Halo Modding Quiz!

Post by 2310 » Sun Apr 18, 2010 10:01 am

Beast O' Teh Sea wrote:To be, or not to be. That is the question.
It's something related to Halo Modding. I guess I could re-kickstart it until people run out of questions again.

In Silent Cartographer, what is the simplest way to make the AI keep running towards you instead of staying in their scripted areas? (So you can't run & hide behind the wall anymore. :P)

kiddten
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Re: [GAME] Halo Modding Quiz!

Post by kiddten » Sun Apr 18, 2010 11:24 am

tick "always charge at player" in the actv tag methinks
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Pielogist
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Re: [GAME] Halo Modding Quiz!

Post by Pielogist » Sun Apr 18, 2010 5:52 pm

Me thinks to think the always berserk flag, or something like that.

Sugarlumps
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Re: [GAME] Halo Modding Quiz!

Post by Sugarlumps » Mon Apr 19, 2010 1:30 am

Swarm, Always charges at enemies, Berserk flags. Edit actv, set "preferred fighting range" to a higher value or something.
I think he is using this "game" for his own needs, so its like a shortcut to learning to mod. Plus, no one's using that picture in that sig, I observed.
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2310
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Re: [GAME] Halo Modding Quiz!

Post by 2310 » Mon Apr 19, 2010 8:31 am

Sir Lumps wrote:Swarm, Always charges at enemies, Berserk flags. Edit actv, set "preferred fighting range" to a higher value or something.
I think he is using this "game" for his own needs, so its like a shortcut to learning to mod. Plus, no one's using that picture in that sig, I observed.
You're referring to me? Well ... that's not actually the original purpose, but I kinda guess it could function as that too. It's for everyone's benefit ...

I observed that too. I guess that's just for people who don't have enough things in their sig :P

Also, I'll check who's the winner eventually, but if anyone knows, feel free to announce.

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Re: [GAME] Halo Modding Quiz!

Post by Amy » Mon Apr 19, 2010 6:05 pm

Winrar gets a cookie. Problem solved.
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002
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Re: [GAME] Halo Modding Quiz!

Post by 002 » Fri May 07, 2010 4:40 pm

x ≤ 0 and x ≥ 0

Sparky
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Re: [GAME] Halo Modding Quiz!

Post by Sparky » Fri May 07, 2010 5:12 pm

2310 wrote:
Beast O' Teh Sea wrote:To be, or not to be. That is the question.
It's something related to Halo Modding. I guess I could re-kickstart it until people run out of questions again.

In Silent Cartographer, what is the simplest way to make the AI keep running towards you instead of staying in their scripted areas? (So you can't run & hide behind the wall anymore. :P)
I thought you meant without modding. Like hit them with a bullet every 5 seconds at a distance of 20 meters.
Either you are groping for answers, or you are asking God and listening to Jesus.

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