MGM Super Mod Development!
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HHK can save the map...... u using the one with the waffle?Guest wrote:I might not know much about modding, but judging by the fact that HHK can't save the map, allowing CE imports now is kinda pointless. Or is there another app that can save the MGM Super Mod bloodgulch.map?
Ignore me if you wish, I'm just giving out my thoughts...
watch my avatar. after it loads theres this AWSOME head shot triple-kill i did. just wait for it....


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Proof that HHK can't save the MGM Super Mod.
I didn't go through the importation process because my internet is unstable right now and I want to keep file size minimal. The result is the same either way...
I didn't go through the importation process because my internet is unstable right now and I want to keep file size minimal. The result is the same either way...
Yeah, that's exactly what I got when I tried.neko-chan wrote:Proof that HHK can't save the MGM Super Mod.
I didn't go through the importation process because my internet is unstable right now and I want to keep file size minimal. The result is the same either way...
So there. It doesn't save, meaning no imports anyway. Neko, are you going to mod a weapon or anything, or should I just release?
(you're using Leopard and your computer's slower than mine!

Oh. And yes, I am super paranoid about TIS...
Anyway, Neko can choose what she's going to do next, then Zap can change the flame color, then someone else could maybe do something. Though, actually, this mod has been in production so long, I think we shouldn't really bother with final touches, maybe just take the mod for a test run.
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