Memory Hacking Research Forum?
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- Commando
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LOLTyler777 wrote: what i need offset wise
Teliporter entraces (where you are warped)
Teliporter Exit (where you are teliported)
Offset for PP Non charged shot (the one that spawns the bullet )
and yes, i was referring to your post about Altimit. I'd bet Altimit could come much closer than you tbh, considering he can actually program.
this isn't about offsets tyler, it's much more than that. it's about reading through about 10 million + variables stored in the RAM, some of which are dynamic and change their location frequently.

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- Ranger
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yeah dude i know hwo to find everything <_< its easy but i just am not that creat ant programming.....so i can propose that i can find all the addresses and stuff if someone helps with the programing end`Yummy wrote:LOLTyler777 wrote: what i need offset wise
Teliporter entraces (where you are warped)
Teliporter Exit (where you are teliported)
Offset for PP Non charged shot (the one that spawns the bullet )
and yes, i was referring to your post about Altimit. I'd bet Altimit could come much closer than you tbh, considering he can actually program.
this isn't about offsets tyler, it's much more than that. it's about reading through about 10 million + variables stored in the RAM, some of which are dynamic and change their location frequently.
anyway yeah i notised that mistake :p to i was just to lazy to corect it
and i got the teliporter stuff
now i just gotta get a PP projectile instance as a float
to do this you fire a pp chate hit pause target and then search for an unsigned float but on a mac the cheat doesnt allow for that with floats so i am getting help on that end
TsGh
That just made me cry.Tyler777 wrote:to do this you fire a pp chate hit pause target and then search for an unsigned float but on a mac the cheat doesnt allow for that with floats so i am getting help on that end
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Download Eschaton: Mediafire
Download Eschaton: Mediafire
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- Ranger
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There is no such thing as an unsigned float. The single bit that represents the sign has little effect. If you really have to restrict what you're searching for then absolute value maybe. But unsigned...just no.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire
Download Eschaton: Mediafire
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- Ranger
- Posts: 1787
- Joined: Tue Jul 10, 2007 9:07 pm
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- Ranger
- Posts: 1787
- Joined: Tue Jul 10, 2007 9:07 pm
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- Ranger
- Posts: 1787
- Joined: Tue Jul 10, 2007 9:07 pm
liezliezliez. you maybe able to fool some, but not me.Tyler777 wrote:how so <_< as i talked to a p personon msn who knows nothing about what he is talking about wow your ignorant sorry to offend but i think the maker of the portal gun knows what he is talking baout`Yummy wrote:o
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by altimit

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- Ranger
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believe e what you want`Yummy wrote:liezliezliez. you maybe able to fool some, but not me.Tyler777 wrote:how so <_< as i talked to a p personon msn who knows nothing about what he is talking about wow your ignorant sorry to offend but i think the maker of the portal gun knows what he is talking baout`Yummy wrote:o
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by altimit
but i know i talked to who i talked to now stfu
TsGh
haha xD he is right...he is talking to me...want source code?
Code: Select all
Public Sub Attach_Portal()
HaloMem.ProcessName = Me.ProcessTextbox.Text
HaloMem.Get_Process()
If TheTurn = 0 Then
HaloMem.Write_Memory(EntTelXAdd, HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ProjXAdd)))
HaloMem.Write_Memory(EntTelXAdd + 4, HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ProjXAdd + 4)))
HaloMem.Write_Memory(EntTelXAdd + 8, HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ProjXAdd + 8)))
HaloMem.Write_Memory(EntScenXAdd, HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ProjXAdd)))
HaloMem.Write_Memory(EntScenXAdd + 4, HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ProjXAdd + 4)))
HaloMem.Write_Memory(EntScenXAdd + 8, HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ProjXAdd + 8)))
TheTurn = 1
Me.DEntTelX.Text = HaloMem.Buffer_To_Single(HaloMem.Read_Memory(EntTelXAdd))
Me.DEntTelY.Text = HaloMem.Buffer_To_Single(HaloMem.Read_Memory(EntTelXAdd + 4))
Me.DEntTelZ.Text = HaloMem.Buffer_To_Single(HaloMem.Read_Memory(EntTelXAdd + 8))
Me.DEntScenX.Text = HaloMem.Buffer_To_Single(HaloMem.Read_Memory(EntScenXAdd))
Me.DEntScenY.Text = HaloMem.Buffer_To_Single(HaloMem.Read_Memory(EntScenXAdd + 4))
Me.DEntScenZ.Text = HaloMem.Buffer_To_Single(HaloMem.Read_Memory(EntScenXAdd + 8))
Me.Turn.Text = TheTurn
Exit Sub
End If
If TheTurn = 1 Then
HaloMem.Write_Memory(ExTelXAdd, HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ProjXAdd)))
HaloMem.Write_Memory(ExTelXAdd + 4, HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ProjXAdd + 4)))
HaloMem.Write_Memory(ExTelXAdd + 8, HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ProjXAdd + 8)))
HaloMem.Write_Memory(ExScenXAdd, HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ProjXAdd)))
HaloMem.Write_Memory(ExScenXAdd + 4, HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ProjXAdd + 4)))
HaloMem.Write_Memory(ExScenXAdd + 8, HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ProjXAdd + 8)))
TheTurn = 0
Me.DExTelX.Text = HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ExTelXAdd))
Me.DExTelY.Text = HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ExTelXAdd + 4))
Me.DExTelZ.Text = HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ExTelXAdd + 8))
Me.DExScenX.Text = HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ExScenXAdd))
Me.DExScenY.Text = HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ExScenXAdd + 4))
Me.DExScenZ.Text = HaloMem.Buffer_To_Single(HaloMem.Read_Memory(ExScenXAdd + 8))
Me.Turn.Text = TheTurn
Exit Sub
End If
End Sub
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