Slowing Down?

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nil
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Re: Slowing Down?

Post by nil » Fri Aug 20, 2010 11:37 am

While any type of mod can be fun, the multiplayer mods that I value most happen to be the ones that are new maps meant to be played for Halo 1. Note: if you're looking at a mod that has halo CE content, or halo 3-themed stuff, or new weapons/vehicles, it probably fails to be in this category.

These maps can't be too big in areas (also need to be reminded that in halo demo, more often than not, smaller games [eg, 3v3] are played more often than bigger ones [eg, 7v7]), they need enough cover, probably can't be too flat (need to be designed well), can't be too confusing, colors can't look awkward, can't be too laggy, and need to be on par with bloodgulch on a competitive playing field.

I looked at the mods on HDM recently and the ones that happened to interest me the most are crossing, outpost 49, barrier, and sandpit.
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Re: Slowing Down?

Post by Kayar » Fri Aug 20, 2010 5:45 pm

nil wrote:the multiplayer mods that I value most happen to be the ones that are new maps meant to be played for Halo 1
nil wrote:the ones that happened to interest me the most are crossing, outpost 49, barrier, and sandpit.
... Ouch.

Well, Nil won't like my new map once it's done.

In fact, no one who doesn't like huge maps and exploration will like my new map. Which means I'll probably be the only one who likes my new map. >.<

Ah well, it's giving me a creativity boost that's sorely needed and should help me get back into making other stuff... maybe I'll finally get around to making a small, playable map...
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Re: Slowing Down?

Post by Häwk-Eye » Fri Aug 20, 2010 6:17 pm

Kayar wrote:Huge Maps and Exploration
O_O YAY!
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Re: Slowing Down?

Post by Amy » Fri Aug 20, 2010 7:31 pm

Sorry kayar i tried giving him the backyard but he said it was too big D:

also kayar do want.

also mota lev is gay.
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Re: Slowing Down?

Post by 2310 » Fri Aug 20, 2010 11:59 pm

Häwk-Eye wrote:
Kayar wrote:Huge Maps and Exploration
O_O YAY!
Multi-Forge World?

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Re: Slowing Down?

Post by Moxus » Sat Aug 21, 2010 3:26 am

nil wrote: can't be too laggy
And that's why Isle failed. :P.
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Re: Slowing Down?

Post by Kiyoshi » Sat Aug 21, 2010 5:55 am

Moxus wrote:And that's why Isle failed. :P.
LIESSSSS. I loved that mod. :'(
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Re: Slowing Down?

Post by Amy » Sat Aug 21, 2010 6:22 am

Kiyoshi wrote:
Moxus wrote:And that's why Isle failed. :P.
LIESSSSS. I loved that mod. :'(
If you play competitively you should just turn your particles and stuff to low and profit from no lag >_>

also epic map is epic and doesnt afraid of nothing.
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Re: Slowing Down?

Post by kiddten » Sat Aug 21, 2010 2:41 pm

I think Isle is a pretty cool guy. eh doesn't work on ppc and doesn't afraid of anything.
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Re: Slowing Down?

Post by tokage » Sat Aug 21, 2010 2:46 pm

Flaming Bunnies wrote:I think Isle is a pretty cool guy. eh doesn't work on ppc and doesn't afraid of anything.
Yes he does.
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Re: Slowing Down?

Post by nil » Sat Aug 21, 2010 4:25 pm

Divine wrote:
Kiyoshi wrote:
Moxus wrote:And that's why Isle failed. :P.
LIESSSSS. I loved that mod. :'(
If you play competitively you should just turn your particles and stuff to low and profit from no lag >_>
No thanks. I don't want to have my graphics look more awful than they have to be. Not everyone that plays competitively uses low graphics, fortunately.
Flaming Bunnies wrote:I think Isle is a pretty cool guy. eh doesn't work on ppc and doesn't afraid of anything.
It does work on PPC, just perhaps not for you and some others. I'd take a guess it's simply that your computer can't handle it.

EDIT: Kayar, I was just identifying the type of mods that I value most. I wasn't trying to imply that any other type of mod (eg: that involves exploring around) is not fun.
Last edited by nil on Sat Aug 21, 2010 4:31 pm, edited 1 time in total.
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Re: Slowing Down?

Post by 002 » Sat Aug 21, 2010 4:30 pm

I use an old iMac G5 (FIRST MODEL) at 1.6 GHz with 512MB of DDR SDRAM. It's running Leopard.

Why does The Island work?

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Re: Slowing Down?

Post by Kayar » Sat Aug 21, 2010 6:09 pm

nil wrote: EDIT: Kayar, I was just identifying the type of mods that I value most. I wasn't trying to imply that any other type of mod (eg: that involves exploring around) is not fun.
I know, no hard feelings, I was just making a sort of joke where I insult my own maps because I know no one plays them, so more me being hard on myself, I knew you weren't even connecting it to me. But, it is true that I do want to try and make a map someday that could actually be played legitimately. I just need to get out of this mindset of "bigger is better."

Blargh, anyway...
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Re: Slowing Down?

Post by Häwk-Eye » Sat Aug 21, 2010 7:27 pm

Kayar wrote:
nil wrote: EDIT: Kayar, I was just identifying the type of mods that I value most. I wasn't trying to imply that any other type of mod (eg: that involves exploring around) is not fun.
I know, no hard feelings, I was just making a sort of joke where I insult my own maps because I know no one plays them, so more me being hard on myself, I knew you weren't even connecting it to me. But, it is true that I do want to try and make a map someday that could actually be played legitimately. I just need to get out of this mindset of "bigger is better."

Blargh, anyway...
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Re: Slowing Down?

Post by Kayar » Sun Aug 22, 2010 8:31 am

:D Thanks Hawk-Eye.
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