Bloodgulch is now a scenery object

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Fortune
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Re: Bloodgulch is now a scenery object

Post by Fortune » Sat Feb 20, 2010 5:02 pm

So wait, is the sky box included in the SCNR tag? Or must we null out bloodgulches original BSP, then place the necessary items and the scenery upside down to do what i said earlier?
Also, are the normal scenery tags (like boulder and shrub) included pre-placed inside the tag? Or is it just the main BSP of BGulch?
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Sparky
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Re: Bloodgulch is now a scenery object

Post by Sparky » Sat Feb 20, 2010 5:40 pm

Modzy:
Eschaton didn't cause the collision errors that Pearl did.

Fortune:
It's the main sbsp of bloodgulch only, no extra scenery.

Everyone:
Holy mac, you're gonna piss yourselves this is totally awesome. I'll release a version 1.0 of the mod resource as a map from which you can extract 7 different types of bloodgulch.

P.S. This is totally awesome.
P.P.S. This is really totally awesome.

EDIT: Expect many more options than I previously anticipated. You're all gonna rofl out the door...
Either you are groping for answers, or you are asking God and listening to Jesus.

Devious
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Re: Bloodgulch is now a scenery object

Post by Devious » Sat Feb 20, 2010 7:12 pm

A bloodgulch map like the island (all walls removed and with a ocean floor all around) ?
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

Sparky
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Re: Bloodgulch is now a scenery object

Post by Sparky » Sat Feb 20, 2010 8:31 pm

9 different bloodgulch sceneries! :shock:

ARE YOU READY, ALICE?

No Walls?!
Image

LOLWUT
Image

LOLWAT
Image

Small shee or big gulch?
Image
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Sparky
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Re: Bloodgulch is now a scenery object

Post by Sparky » Sat Feb 20, 2010 9:12 pm

Any feedback yet?
Either you are groping for answers, or you are asking God and listening to Jesus.

Mota-Lev
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Re: Bloodgulch is now a scenery object

Post by Mota-Lev » Sat Feb 20, 2010 9:59 pm

Downloading. I will give feedback when tested them.


Edit:

They are awesome I love the tiny ones.

And nice song also. Spiderman???
Stupid tinypic removing my images

Modzy
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Re: Bloodgulch is now a scenery object

Post by Modzy » Sat Feb 20, 2010 11:12 pm

Sparky wrote:Modzy:
Eschaton didn't cause the collision errors that Pearl did.
Hmm. Eschaton 0.8.1? In the latest version of Eschaton, I talked with Alt and he included some fixes to reflexive-finding code that I'm pretty sure aren't in the public versions of Pearl, only my personal versions. That'd probably be your issue.

wernarner84
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Re: Bloodgulch is now a scenery object

Post by wernarner84 » Sun Feb 21, 2010 5:01 am

THIS IS AWESOME!!!! I like all the gulches, especially the tiny one with no walls! I can jump over a base, lolwut. If I could make one suggestion, though: maybe make it so that if you fall off, you actually die at some point? And maybe add either more shees or giant bridges between the gulches, so you don't get stuck in the starting gulch.
EDIT: I just made a quick mod to make it so that the plasma pistol overcharge spawns pelicans. I did it so people could get more ways to explore without having to shoot down banshees. Link: [url]ttp://www.filefactory.com/file/b03chd9/n/peli ... igulch.zip[/url]
TaxiService wrote: Not the mod, but the fact that you did actually learn how to do some basic things! 0_0
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Dirk

Re: Bloodgulch is now a scenery object

Post by Dirk » Sun Feb 21, 2010 2:32 pm

besides that the models look like crap from a low polly count?

Zanghfei
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Re: Bloodgulch is now a scenery object

Post by Zanghfei » Sun Feb 21, 2010 2:47 pm

Omg 0_o
My wish is come true.

Fortune
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Re: Bloodgulch is now a scenery object

Post by Fortune » Sun Feb 21, 2010 5:02 pm

Whos alice? and is that a sex joke?
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wernarner84
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Re: Bloodgulch is now a scenery object

Post by wernarner84 » Sun Feb 21, 2010 5:19 pm

I THINK it's from Alice in Wonderland, but I have absolutely no idea.
TaxiService wrote: Not the mod, but the fact that you did actually learn how to do some basic things! 0_0
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Tracker
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Re: Bloodgulch is now a scenery object

Post by Tracker » Sun Feb 21, 2010 5:59 pm

Personally, I think you should work on perfecting the original bloodgulch scen, or work on new scen (preferably the b30a)
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Sugarlumps
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Re: Bloodgulch is now a scenery object

Post by Sugarlumps » Mon Feb 22, 2010 2:53 am

wernarner84 wrote:I THINK it's from Alice in Wonderland, but I have absolutely no idea.
Thats what i thought too...but i nvr read the book :P
And you should practice more on trying to shoot me with a rocket launcher when im in the super speed shee.

Does the "export to obj" button in scnr (Eschaton) work..?
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Smythe
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Re: Bloodgulch is now a scenery object

Post by Smythe » Mon Feb 22, 2010 3:38 am

Sir Lumps wrote:
wernarner84 wrote:I THINK it's from Alice in Wonderland, but I have absolutely no idea.
Thats what i thought too...but i nvr read the book :P
And you should practice more on trying to shoot me with a rocket launcher when im in the super speed shee.

Does the "export to obj" button in scnr (Eschaton) work..?
yeah but it only extracts the model, no importing yet.... well i hope "yet"...
Image

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