Mod: Snow grove

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

{DKW}Drk

Re: Mod: Snow grove

Post by {DKW}Drk » Sun Aug 29, 2010 2:57 pm

Update! Trees are added.
and new name is Icepick

{DKW}Drk

Re: Mod: Snow grove

Post by {DKW}Drk » Sat Sep 04, 2010 11:35 am

even moar updates!
Doors added (dont work for a specail reason.)
:)

Mgalekgolo
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Re: Mod: Snow grove

Post by Mgalekgolo » Sat Sep 04, 2010 12:03 pm

doors are mach tags.
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{DKW}Drk

Re: Mod: Snow grove

Post by {DKW}Drk » Sun Sep 05, 2010 8:07 am

I know that. >_>

Mgalekgolo
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Re: Mod: Snow grove

Post by Mgalekgolo » Sun Sep 05, 2010 5:19 pm

sparky's scenario madness adds mach tags
Yarok wrote:There may be a giant dildo protruding from your forehead.
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{DKW}Drk

Re: Mod: Snow grove

Post by {DKW}Drk » Sun Sep 05, 2010 7:13 pm

dud, your stating the very obvious. im no nwebie FYI. >_>

{DKW}Drk

Re: Mod: Snow grove

Post by {DKW}Drk » Sun Sep 05, 2010 7:16 pm

in the Full game, some doors aren't openable for a reason.
not all doors are openable, keep that in mind.

Mgalekgolo
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Re: Mod: Snow grove

Post by Mgalekgolo » Mon Sep 06, 2010 5:14 am

{DKW}Drk wrote:in the Full game, some doors aren't openable for a reason.
not all doors are openable, keep that in mind.
their properties( openable/not) is set in the SCNR tag under machine/machine pallet.
so almost ALL door tags are openable, just has to be set. if you want, you can replace the scen tag in the scnr with a mach of a door but it will open then not close all the way again, and then it will open to a wider state each time you go in it (it will not get wider but will open farther once and then keep opening there) so its not worth it. anyway...

alzo apparently im concidered a noob even though i released 2 damn decent mods, ok maybe 1 decent mod, 1 that i worked on for awhile but turned out to be a shitty bitmaps hell
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kiddten
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Re: Mod: Snow grove

Post by kiddten » Mon Sep 06, 2010 5:26 am

have you not realized that mods aren't a sign of respect here. sure, a lot of the people who have respect have released good mods, but look at mine. They aren't that great, unless someone cares to prove me otherwise. XD
kiddten, on most things nowadays wrote:no
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Mgalekgolo
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Re: Mod: Snow grove

Post by Mgalekgolo » Mon Sep 06, 2010 5:33 am

I didn't say i wasn't trying to get my rep here too. I just want enough rep that people will download my mods,(i/e) i really wanted people to find my easter egg but i dont have enough Rep here so i told everyone. no comments on my new mod :( .
I try to do what people tell me without making it obvious.
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kiddten
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Re: Mod: Snow grove

Post by kiddten » Mon Sep 06, 2010 5:36 am

unfortunately, not many people play halo mods nowadays. halo 1 modding is dying.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

Mgalekgolo
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Re: Mod: Snow grove

Post by Mgalekgolo » Mon Sep 06, 2010 5:38 am

yeah... but nobody in the community is playing it either... at least not that i can see
Yarok wrote:There may be a giant dildo protruding from your forehead.
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{DKW}Drk

Re: Mod: Snow grove

Post by {DKW}Drk » Mon Sep 06, 2010 9:01 am

and SUPA TIME LASPE WOO!
Kayar wrote:No. Just, no. This isn't a mod, it's a conversion that you added crap to. No.
Lol? conversion? I didnt convert, i used, you see theres a map that someone converted sometime ago and it didnt work it happend to be the CMT snowgrove. when i put the mod in, it didnt work so i used the BSP. So it not converting and you cant handle the facts can you? no. Of course you cant so go into a little corner and cry little baby, caus you cant do better and a put-down wont work. Now, have a good day dirtbag.

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